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Fearwoods DemoEvents📢 Patch Notes 25/02/2026 – GPS Balance, Compass Rework & Fixes
In-game event

📢 Patch Notes 25/02/2026 – GPS Balance, Compass Rework & Fixes

Fearwoods Demo · published 25 Feb 2026, 12:47 UTC

All eventsPlayers around this dateRead on Steam

📢 Patch Notes – 25/02/2026 – Latest Update

Hey everyone! Here’s what’s new in the latest Fearwoods demo update:


✅ Fixes & Improvements:

  • 📍 Improved GPS Spawn Distribution
    Reduced the number of GPS fragment spawns inside the asylum and improved overall spawn balance so locations randomize more evenly across the map.

  • 🏚️ Trap Spawner Fixes (Part 1)
    Started fixing trap spawners inside buildings to prevent the demon from appearing inside walls.
    There are many of these cases across the map, so fixes are being implemented progressively and will continue in upcoming patches. As a solo developer, I’m addressing them step by step to ensure stability.

  • 🎮 DirectX / Landscape Texture Fix
    Implemented a fix aimed at resolving landscape texture issues on older DirectX versions. This should improve rendering stability on affected systems.

  • 👹 Collision Cleanup
    Removed several unnecessary collision objects that were interfering with the demon’s ability to properly chase players.

  • 🧭 Compass Logic Rework

    Changed compass behavior - the movement range is now consistently distance-based instead of randomly shrinking. The mechanic should now feel more readable and predictable.

  • 👁️ Spectator Mode Fix

    Applied a fix for spectator mode - it should now launch without the black screen issue.

  • 🔥 Damage Feedback VFX Added
    Added a visual effect that clearly shows when the demon is taking damage from strong light exposure.


🔧 Currently In Progress – Ongoing Improvements:

  • 🏚️ Trap Spawner Fixes (Continuation)
    More interior trap spawn corrections are coming. Due to the large number of spawn points across the map, this process will continue patch by patch to ensure everything works correctly.

  • ❤️ Chase & Hunt Audio Update
    After activating the GPS during a chase phase, the player will only hear their own heartbeat to improve clarity and tension.

  • 👣 Player Footstep Audio Distance Adjustment
    Reducing the audible distance between player footsteps for better spatial balance.

  • 🚁 Helicopter Audio Range Increase
    Increasing the distance at which the helicopter can be heard during extraction.

  • 👣 Surface-Based Footsteps (Implementation Ongoing)
    Adding dedicated footstep sounds for both players and the demon on:

    1. Concrete surfaces

    2. Wooden surfaces

    3. Sand surfaces

  • 🔊 Footstep Audio Variation System
    Improving the footstep sound queue system to reduce repetitive audio playback and make movement sound more natural.

  • 🔥 Damage VFX Scaling Improvements
    Working on improving the scaling and intensity frequency of the demon damage VFX for better visual feedback.

  • 🛠️ Build Number Display Adjustment
    Working on improving the build number display in the bottom-left corner.
    It will be changed to a universal text format so it no longer requires localization for every supported language.

Thank you all for your feedback and the incredibly warm reception of the game. It truly means a lot to me and gives me huge motivation to keep pushing forward. Even pulling late nights to deliver new patches and improvements.

If you haven’t joined yet, I warmly invite you to become part of our Discord community. Your feedback, ideas, and bug reports directly shape the future of Fearwoods.

See you in the forest 🌲🔥

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