Fearwoods Demo · published
Aveline AI
Aveline has received another important behavior improvement.
She should no longer become stuck on objects while chasing players through the forest.
Instead, she now smoothly passes through obstacles during a chase, making encounters feel much more natural and relentless.
Visual & Audio Effects
I'm currently working on dedicated VFX and SFX for this mechanic.
Instead of simply clipping through objects, Aveline will have a unique visual effect and sound when phasing through obstacles to make the experience much more immersive.
The multiplayer lobby is getting a usability pass to make it cleaner and easier to navigate before starting a session.
The main menu will be expanded with a Story Journal where you'll be able to track all collected lore pieces discovered throughout the game.
I'm also preparing an Equipment menu where players will be able to choose cosmetic equipment before starting a match.
The first cosmetic rewards are being prepared for the upcoming Kickstarter campaign.
I'm having a lot of fun designing them, and I hope you'll enjoy them too!
Current themes include:
🎖️ Military
🗾 Japanese-inspired
🌙 Sailor Moon-inspired (yes... really 😄)
Development of the complete versions of Map 1 and Map 2 is nearing completion.
At the same time, I've officially started designing Map 3. For now it's still on the drawing board while I work through the layout, gameplay flow and major horror events before moving into production.
More updates coming soon!
See you in the forest 🌲
Mike