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Fearwoods DemoEventsšŸ“¢ Patch Live - Navigation Updates, Co-op Fixes & Visual Improvements
Major update

šŸ“¢ Patch Live - Navigation Updates, Co-op Fixes & Visual Improvements

Fearwoods Demo Ā· published 23 Mar 2026, 18:32 UTC

All eventsPlayers around this dateRead on Steam

šŸ“¢ Patch Notes - Latest Update


Hey everyone, this patch went live last Friday (March 20, 2026).

Here’s what’s included in the latest update:

Ā āœ… Fixed / Added in this patch:

  • Added spawn class system for GPS fragments

  • New flashlight texture for improved atmosphere

  • Increased sharpness on environment assets

  • Fixed incorrectly placed collisions on multiple objects

  • Improved navmesh in underground areas

  • First iteration of navigation system - rune pulsing (may still have issues and will be further refined)

  • First iteration of anti camera-rotation spam system

  • Players now always spawn together in multiplayer sessions

  • Fixed issue with invisible players after restarting a session (players should now see each other correctly online)

  • Fixed hard-surface environment model issues

šŸ”§ In Progress / Planned:

  • Further improvements and tweaking to rune navigation system

  • Expanding compass into a haunted music box mechanic (anti camera spam + increased immersion)

  • More variations of fear-inducing screamers

  • More variations of death screamers

  • Reworked blood rune textures on walls (more complex and larger patterns)

  • Adjusting shield distance from the player’s flashlight

  • New first-person hand animations

  • Additional mid-pose animations for smoother blending

  • Multiplayer lobby improvements

  • Trap trigger events (door slamming / opening)

  • Return of logic puzzles with updated models (better aligned with Aveline’s story and atmosphere)

  • First iteration of Aveline’s story journal system (collecting and generating story fragments during gameplay)

🌐 Community

  • Online Bug & Development Tracker coming soon
    Thanks for all your feedback - it continues to shape every update.

    See you in the forest. 🌲
    Mike

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Community8 Sep 2026🌲 Fearwoods Update + One Last Friendly RecommendationHey everyone! 🌲 Before we get to today’s post, a quick Fearwoods development update . I'm currently preparing another update focused on Aveline’s behavior , along with a patch addressing some of her collision issues with the environment . I want her movement and interactions with the world to feel more natural and reliable, especially during encounters. We’re also getting closer to something m…Community11 Aug 2026ā¤ļø A Friendly Recommendation - Insanitorium: Don't Be AfraidHey everyone! Today I wanted to do something a little different. I'd like to recommend a game made by friends of mine: Insanitorium: Don't Be Afraid . I've been a genuine fan of the first two Don't Be Afraid games, so I'm really looking forward to seeing what the team has prepared for this new chapter. If you enjoy psychological horror and are always looking for new indie horror experiences, I…In-game event21 Jul 2026šŸ‘» Fearwoods Development Update - Aveline, Multiplayer & What's NextHey everyone! Here's another quick development update on what has been completed recently and what I'm currently working on. āœ… Update Ā· Aveline AI Ā· Aveline has received another important behavior improvement. Ā· She should no longer become stuck on objects while chasing players through the forest. Ā· Instead, she now smoothly passes through obstacles during a chase, making encounters feel much m…