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Fearwoods DemoEvents🌲 Something Is Changing In The Forest... Fearwoods Update
Major update

🌲 Something Is Changing In The Forest... Fearwoods Update

Fearwoods Demo Ā· published 25 Jun 2026, 13:17 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone,

First of all, I want to apologize for the lack of communication recently. The last update was on May 11, and I know there has been a longer silence than usual.

I want to reassure you that development of Fearwoods has not stopped. I’ve still been working on the game, but during the last weeks I had some health issues and complications related to a bacterial infection. I had to go through changes in antibiotics and recovery took a bit longer than expected.

Things are finally getting back to normal now, and I’m returning to full speed with development.

Thank you for your patience, support, and all the reports you keep sending. It really helps improve Fearwoods and means a lot.

🌲 Fearwoods Development Update

Alongside fixes, I’m also working on expanding Aveline’s behavior system and improving the horror experience.

The goal is to make Aveline feel more unpredictable and personal for each player.

Aveline will receive new scary events and the ability to create traps based on the player’s current fear level. The higher the pressure and fear, the more dangerous and disturbing her actions can become.

I’m also changing how her appearances work.

Aveline’s little girl form will become a personal experience - this means she will appear only for a specific player instead of being visible to everyone at the same time.

The demon form will continue working like it does now. It will still spawn individually per player, and other players will still be able to see another player’s demon if they encounter it.

I’m also working on expanding the story side of Fearwoods by adding collectible lore elements.

The number of story pieces available during a match will depend on the difficulty level selected by the player.

To discover the full story and unlock the final part of the game, players will need to return to the maps multiple times. Missing journal entries and story elements will appear in different locations each time, creating a reason to explore again instead of following the same path every run.

šŸŽ¬ Steam Page Update

In the next few days, the Fearwoods Steam page will also receive a bigger refresh.

I’m currently updating:

  • the trailer

  • screenshots

  • Steam capsules

  • GIFs

  • and the game description

The goal is to better show the current vision of Fearwoods, the atmosphere, gameplay systems, and the direction the game is heading.

šŸ”§ Currently Tested For Upcoming Patch:

āœ… Done:

  • Multiplayer Compass: Compass target now updates correctly after transferring GPS fragments

  • Multiplayer UX/UI: Changed GPS fragment icons near multiplayer UI graphics into a clearer x/y counter

  • Compass: Fixed an issue where fast camera movement during the compass opening sequence could freeze it in place instead of closing it

  • Main Menu: Fixed flashlight not following the cursor

  • Spectate: Improved camera tracking of the observed player

  • Spectate: Fixed an issue where the observed player’s body could enter the spectator camera view

  • Multiplayer: Fixed an issue where in 3-player sessions the character model could clip into the camera

šŸ”„ Returned To Development:

  • Compass: Additional compass improvements required

    • Compass music needs adjustments and should be connected to SFX volume instead of Overall volume

    • Option to disable compass music needs to be added

  • Questlog: Questlog correctly switches to ā€œGroup up! Give parts to one.ā€ but does not continue after players transfer all GPS fragments to one player

  • Multiplayer: In 3-player sessions, items attached to the guest player on the host side can sometimes appear in incorrect positions

šŸž Newly Detected Issues:

  • Spectate: When the observed player dies, there is a chance that the camera will continuously move in one direction

  • Spectate: Frequent desynchronization between the camera and items held by the observed player

  • Multiplayer: Players currently cannot see their own player color on their character model

Some of these systems required deeper multiplayer and synchronization changes than expected, especially around Spectate mode, player states, Aveline’s behavior, and the compass logic, but progress is moving forward.

I’ll continue sharing updates more regularly again.

Thanks again for being here and supporting Fearwoods.

See you in the forest 🌲
Mike

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