Hey everyone!
Here’s what’s new in the latest Fearwoods demo update.
Step by step, things are getting more polished - thank you for all the feedback. ❤️
🧭 Rune Compass Rework
Standard direction letters have been replaced with rune symbols for a more immersive and unsettling atmosphere.
🚁 Helicopter Audio Range Increased
Increased the distance at which the extraction helicopter can be heard.
👹 Demon Environment Collision Disabled
Removed unnecessary environment collision restrictions to improve demon chase flow.
📉 Reduced Demon Attack Range
Slightly decreased the demon’s attack range for better gameplay balance.
👥 Online Friends List Reduced
Cleaned up and reduced the online friends list display size.
🛠️ Build Version Display Fix
Improved the build version display in the bottom-left corner for better readability.
🎥 Spectate Option Fix (Multiplayer Client)
Spectate option should now correctly appear again when rejoining as a guest.
👣 New Surface-Based Footsteps Added
Added dedicated footstep sounds for:
Wooden surfaces
Stone/rock surfaces
Sand surfaces
🌍 Arabic Translation Improvements
Fixed and improved Arabic localization issues.
📍 Additional GPS Spawn Fixes
Continued improvements to GPS spawn distribution.
🏚️ Additional Demon Trap Spawn Fixes
More trap spawn corrections across the map.
🌲 Forest NavMesh Regenerated
Fully regenerated forest navmesh to improve demon pathfinding during chases.
🏚️ Interior NavMesh Improvements
Improved building navmesh so the demon no longer stops or idles incorrectly inside structures.
🤖 Further AI polish
👹 Continued balancing of demon attack range
🧭 Rune Compass Feedback Update
The compass runes will pulse red when aligned with GPS fragments to improve readability and make navigation more intuitive during searches.
🌫️ Developing new environmental decay mechanics
📖 Implementing a Journal system with unlockable lore entries
🏚️ Adding more ambient audio inside buildings
🌲 Expanding forest ambient layers for deeper immersion
🎮 Multiplayer lobby improvements
👁️ Spectate mode improvements in multiplayer
🔦 Character pose adjustments so the flashlight no longer feels stiff
🚶 Walking animation fixes to prevent foot jitter when rotating quickly
Thank you all for the support, feedback, and energy around the project.
As a solo developer, I’m implementing everything step by step to ensure stability and avoid breaking other systems.
Fearwoods is evolving because of you — every report, idea, and discussion directly influences what comes next. If you want to help shape the future of the game, join the Discord and be part of the process.
See you in the forest 🌲🔥