This update focuses on fixing several gameplay-breaking issues and improving core systems based on your feedback. Thanks for sticking with me while I worked through these 🙏
Compass: Fixed issue where compass kept pulsing after collecting all GPS fragments (it now stays fully active as intended)
Co-op: Fixed issue where one player was invisible in 3-player sessions (all players now spawn together and are visible)
Compass: Fixed rune pulsing not disabling during compass freeze state
Shield: Adjusted shield position closer to the player (demon can now properly attack the player, shield interaction works correctly)
Compass: Fixed issue where rune pulsing would not work while the player was moving
Tutorial: Updated compass tutorial slide to include rune system explanation
Fear System: Fixed Darkness stacks not resetting after collecting the first GPS fragment
Further improvements and tweaking to rune navigation system
Expanding compass into a haunted music box mechanic (anti camera spam + increased immersion)
More variations of fear-inducing screamers
More variations of death screamers
Reworked blood rune textures on walls (more complex and larger patterns)
Adjusting shield distance from the player’s flashlight (further polish)
New first-person hand animations
Additional mid-pose animations for smoother blending
Multiplayer lobby improvements
Trap trigger events (door slamming / opening)
Return of logic puzzles with updated models (better aligned with Aveline’s story and atmosphere)
First iteration of Aveline’s story journal system (collecting and generating story fragments during gameplay)
Thanks again for all the feedback - it directly helps shape the game.
More updates coming soon.
See you in the forest 🌲
Mike