Blackrock Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Fragmented Soul: Blackrock – Version 0.6.6.0 Hey all, the last few weeks were a lot of work for me both outside and inside development — but I’m really proud of the progress. This update is not out yet, but it’s getting close. 🙂 Major Additions & Story The new Guidance Facility storyline is close to finished (scanning mechanics, registration sequence and the core combat encounters). Just a few more bits left — please hang in there 🙂 The… | 21787256 | |
| In-game event | Fragmented Soul: Blackrock v0.6.5.5 – Performance Update This update is all about one thing: performance . And then some more performance. And while we were at it, we fixed things that should not have been broken in the first place. Highlights: · Massive performance improvements across the board · Troop AI logic refined and stabilized · Fixed an issue where squad members would often hesitate or not attack enemies properly · Smarter target selection a… | 21391821 | |
| In-game event | FRAGMENTED SOUL: BLACKROCK - v0.6.5.0 Hey everyone, I hope you all had a great start to the new year! I had some spare time over the holidays, so I dove head-first into a few pretty big construction sites . Here’s what’s new in Fragmented Soul: Blackrock v0.6.5.0 : UI & PERFORMANCE · Major GUI overhaul with a cleaner look, tighter layout, and improved performance. · Internal optimizations for scenarios with large numbers of enemies… | 21379030 | |
| In-game event | Fragmented Soul: Blackrock – Patch Notes v0.6.1.1 Performance & AI · Significant AI performance improvements , especially in crowded combat scenarios · Reduced unnecessary logic ticks and smarter decision updates · Overall smoother gameplay with fewer micro-stutters (the AI learned to breathe) Visual Improvements · General visual polishing across multiple assets · Added weapon outlines for better readability in chaotic fights · Improved clarit… | 21308035 | |
| Game update | Patch Notes – Fragmented Soul: Blackrock v0.6.0.5 Hey all, just a few small fixes here. ːsteamthumbsupː Balance, Fixes & Quality-of-Life Overhaul ⚔️ Unit Costs Rebalanced · Wrecker cost increased: 10 → 20 (these big boys were WAY too cheap for the chaos they caused) · Speeder cost increased: 10 → 15 · Mage cost decreased: 20 → 15 💀 Blackrock Titan – Major Nerf The boss was absolutely cooking players on every difficulty, so: · Spawn rate reduc… | — | |
| Major update | Fragmented Soul: Blackrock – Patch Notes v0.6.0.0 (The “Everything Explodes Now” Update) ✨ Customizable UI You asked — the universe delivered! The UI is now customizable with cleaner panels, crack textures, neon glows, and better structure. Your battlefield readouts just became 87% sexier. ✨ Big UI Overhaul A complete polish pass on the HUD, minimap troop display, bars, overlays, and the victory screen. Performance improved, style boosted, ser… | 21091540 | |
| In-game event | Fragmented Soul: Blackrock v0.5.5.0 – Update Patch Notes Story 4 – Weapon Factory: COMPLETE! Story Level 4 is finally ready to roll! This one was a monster — tons of new assets, details, machines, pipes, consoles, you name it. The entire factory is now fully built and only waiting for a last polishing pass before it launches. A massive milestone achieved! Next stop: Story 5 , and we’re going full throttle with it. Buckle up. Optional Dialogues (Lore… | 20819123 | |
| Community | A New Identity for the Project – “Fragmented Soul: Blackrock” Hey everyone! Big news today – the game is now officially called Fragmented Soul: Blackrock ! After speaking with a lawyer and thinking through potential long-term risks, I decided it’s safer and smarter to adjust the name while keeping the spirit of the original intact. Don’t worry – the world, the story, the chaos, the explosions, the vibes… everything remains true to what you know. A new nam… | — | |
| Community | Progress Update – Story Level 4 nearing release! Hey everyone! I’ve made a lot of progress on Story Level 4 , and if everything goes as planned, the update should go live this weekend ! Along the way, I’ve fixed a ton of bugs — including several issues with Braveling and Squadmember pathfinding that sometimes caused them to get stuck or behave weirdly. I’ve also spent some time improving the audio and overall game feel , especially when it co… | — | |
| In-game event | Blackrock v0.5.3.0 – “The Phantom Awakens” The Karma Level just got a massive overhaul. Tons of new props and details: gravestones, a crashed spaceship, and Blackrocks spreading around the graveyard. But that’s not all — something ancient and malevolent has been unleashed. The mysterious Blackrock Entity decided to release one of its deadliest servants: the Blackrock Phantom. For now, it’s confined to the Karma Level for testing... but… | 20532861 | |
| Game update | 0.5.2.0 Quickfix Hey all, got a report that the weapons panel could be displayed twice when you enter the karmaroom under certain conditions. This little patch should fix that. :) Have a great day, Joe | 20353542 | |
| In-game event | Blackrock v0.5.2.0 – The “No More Sticky Fireballs” Update Hey Commanders! This update smooths out a few long-standing annoyances and tweaks the overall flow of your missions. Let’s dive in 👇 ⚔️ Gameplay Fixes & Improvements · Mage troop projectile fix: No more eternal fireballs hanging in mid-air — they now properly vanish after impact. · Enemies respect walls now: No more shooting through solid cover in story missions. · Weapon unlocks refined: New… | 20353331 | |
| Community | Blackrock – A Short Calm, Lots of Wrenching Hey Bravelings! Even if there aren’t big updates right this second: don’t worry —I’m hard at work on quality-of-life improvements behind the scenes. Story 3 is hungry (as Blackrock things tend to be… 🪨😅), but the next patch will bring noticeable upgrades: What’s already fixed/improved (landing in the next patch) · No more wall-cheese: Enemies no longer shoot through walls . Line-of-sight is s… | — | |
| In-game event | Blackrock v0.5.1.5 – Patchnotes 🟩 Weapon UI overhaul – weapons are now listed in the HUD, with the active one highlighted by a rounded green frame. · 🕷️ Charon finished – the terrifying Blackrock Spider (only killable with sniper rifles) is now complete! · 🗿 Golem finished – the massive Crusher Golem (rocket-only kill) is fully implemented with polish and proper sounds. · 🐀 New enemy: Splintrin – swarms of corrupted Black… | 19890119 | |
| Game update | Blackrock – Quick Patch Notes Fixed a bug where story intro textboxes got disabled and never reactivated (oops 🙃). · The Golem finally makes proper sounds instead of placeholders! (His attack is still placeholder, but that’s top of the list for the next patch). · Fixed an issue where Story 2 couldn’t be completed. · Scientists in escort missions are now faster – because slow NPCs are just trash 🚀. · Blackrocks in Story 2… | 19799630 | |
| In-game event | Blackrock v0.5.1.3 – Patch Notes New Enemy: Golem Slow, tanky as hell, and only killable with rockets. Have fun blasting away! · Story Level 2 – Progress Made a big step forward, but still far from finished. The level can’t be fully completed yet, but as always you get a transparent look into the development process. 👉 It’s an escort mission , but don’t worry: long escorts are boring – this one is short, but packed with nonst… | 19798813 | |
| Game update | Blackrock v0.5.1.3 – Patch Notes Stoneworms and Scorps should now properly attack instead of only trapping their enemies. · Massive preparations underway for Story Level 2 . · Tons of small tweaks across enemies and weapons to improve overall balance. · Squad panel expanded to display more info on who is currently following or holding position (better squad placement overview). | 19717932 | |
| Game update | Blackrock v0.5.1.1 – Quick Patch Added a story disclaimer at the end of the first preview level · Fixed a player invulnerability bug · Corrected wall collision issues in Story 1 · Polished and corrected tutorial texts | 19712402 | |
| In-game event | Blackrock V0.5.1.0 – Patch Notes 🔫 Gameplay & Content · Complete weapon system overhaul: · Fixed loadout instead of procedural randomness. · Weapons can now be cycled via mouse wheel or stick press. · Available weapons: Standard MG, Minigun, Sniper Rifle, Rocket Launcher (more – including unconventional ones – are planned). · Added recoil, smoke and rumble effects for all weapons. · Squad members now have specialized weapons… | 19711925 | |
| Game update | Quickfix - Blackrock v0.5.0.3 Added a big supporter to the credits (thank you! 🙌) · The Crusher now has a proper death animation · After the final door... you go where you belong: back to the main menu · Nerfed the Crusher a lot. Why? Because reasons :) | 19617493 | |
| In-game event | Blackrock V0.5.0.3 – Patch Notes 🚀 Story Improvements · Grenades in the story mode have been improved! You now get ammo for them, and collectible grenade pickups have been added. Don’t be afraid to use them anymore – they’re not a one-time treat! 🔐 Keycard Doors in Level 1 · In the first story level, doors now block your path if you haven’t found the corresponding keycard . No more rushing through unprepared! 💥 The Crusher… | 19616546 | |
| In-game event | Storyupdates, effects and grenades Hey everyone, New Features & Changes · Grenades in Story Mode: You can now use grenades in story missions. · Level 1 expansion: Added keycards with matching doors, collectables like medkits and grenades. · New death effects: Most Glimmergrubbs now have death effects. · Karma Mode rebalance: Enemy waves now start much faster for instant action, then calm down slightly to avoid feeling unfair. Fi… | 19542452 | |
| Game update | Blackrock Quickpatch Hey, all! Just a quick patch to tidy up a few things: · 🗺️ Fixed an issue where preview information on skirmish maps was showing wrongfully. Now your tactical brain gets the intel it deserves. · 🖱️ Resolved a bug where two cursors would appear when playing with a mouse. One cursor is enough chaos, thank you very much. That’s it for now! Love ya, Joe 🚀 | 19475743 | |
| Game update | Blackrock – Quickpatch 0.5.0.2 🕵️♂️ Karma room properly hidden : Fixed a bug that caused the Karma room to show up without triggering the Easter egg. Not anymore, sneaky one. 😏 · 💥 Story death crash fixed : The game no longer crashes when dying in the story or Karma room. You'll now be sent back to the main menu with dignity. · 🧹 Delete now wipes Karma too : Resetting story progress now also clears the Karma trigger fro… | 19474959 | |
| In-game event | Blackrock – Patchnotes | Experimental Story Seeds & Smarter Squads 🧪 Experimental Content First story elements have made their way into the game – but they’re not just sitting in plain sight. Those who click the Story button ... very, very often... might discover something. 😉 A secret place called the Karma Room has also been added. What does it mean? Nobody knows for sure – but it definitely feels... different. (Note: Story & Karma are experimental and will… | 19473657 | |
| Game update | Some small fixes 🪨 Stoneworms & Scorps got nerfed (a bit) They were acting like ancient gods of annihilation, so we slowed them down a notch. Your troops might now have a chance to actually breathe before dying. 💥 Generator explosion toned down On older systems, the visual kaboom was a bit too much kaboom. Now it’s still boom, just less doom for your framerate. Visual difference? Barely noticeable. Performanc… | 19445040 | |
| Game update | Miniupdate 🦂 Scorpions and Stoneworms have been upgraded from "AI Potato" to "Slightly Functional Predators." They should no longer stand around like confused statues when trying to kill something. No more “Wait, how do I attack again?” moments. Probably. ⚠️ Added a warning when going above 100 troops. On my trusty Potato Test Rig™, I noticed how the FPS starts to plummet when pushing past the 100 troop… | 19418868 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.