Blackrock Soundtrack · build 21091540 · published
(The “Everything Explodes Now” Update)
You asked — the universe delivered! The UI is now customizable with cleaner panels, crack textures, neon glows, and better structure. Your battlefield readouts just became 87% sexier.
A complete polish pass on the HUD, minimap troop display, bars, overlays, and the victory screen. Performance improved, style boosted, serotonin levels increased.
The next Story Level is live!
“oh no what has science done”.
For optimal and excessive obliteration. The Blackrock Cannon is now fully implemented, animated, and integrated with shard behavior, improved firing logic, new effects, and sound-budget-aware booms.
Fixed a hilarious sound bug caused by incorrect parameters — no more megaphone-level ricochet sounds.
Brand-new audio layers, impact effects, hums, charges.
Heat Towers now sound like industrial death-toasters.
Multiple improvements to the mp_grid logic, recalculation behavior, caching, and invalidation.
Squads behave slightly less drunk now.
A full rewrite of how sounds are budgeted, played, and culled:
– Per-step budget
– Global cooldown
– In-view checks
– Cleaner mix
– Mass battles = less ear bleeding
Yep. EVERY troop in the BCF arsenal fires ranged weapons or magic now.
And some enemies too.
Battles immediately became 400% more chaotic and 900% more cinematic.
Blackrock Titans got stronger, meaner, and more uncomfortably sentient.
Better HP-scaling, improved attacks, more visual feedback, smoother HP logic, and less “I stop taking damage because I feel like it” behavior.
New transition screens show your team traveling between locations.
Atmospheric!
Immersive!
And a perfect moment to sip coffee before the next disaster.
Improved shard radius & collision tuning
Troop projectile sounds now respect sound-budgeting
Melee & ranged enemies unified under the new attack system
Bug where Blackrock Boss only took damage once — FIXED
Massive cleanup of UI code (panel drawing, layering, margins, clipping)
Victory overlay improved & polished
Story overlays optimized
New lighting & crack panel textures for UI theme consistency
Many visual effects improved (explosions, rings, spark bursts)
Performance optimizations for scrolling & object-heavy screens