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Blackrock Soundtrack›Events›Fragmented Soul: Blackrock – Patch Notes v0.6.0.0
Major update

Fragmented Soul: Blackrock – Patch Notes v0.6.0.0

Blackrock Soundtrack · published 9 months ago · build 21091540

All eventsPlayers around this dateRead on Steam

(The “Everything Explodes Now” Update)

✨ Customizable UI

You asked — the universe delivered! The UI is now customizable with cleaner panels, crack textures, neon glows, and better structure. Your battlefield readouts just became 87% sexier.

✨ Big UI Overhaul

A complete polish pass on the HUD, minimap troop display, bars, overlays, and the victory screen. Performance improved, style boosted, serotonin levels increased.

🔥 New Story Level: “Shoo-Gen”

The next Story Level is live!

“oh no what has science done”.

💣 BRAA BlackRock Cannon

For optimal and excessive obliteration. The Blackrock Cannon is now fully implemented, animated, and integrated with shard behavior, improved firing logic, new effects, and sound-budget-aware booms.

🔊 Sound Bug Fixed

Fixed a hilarious sound bug caused by incorrect parameters — no more megaphone-level ricochet sounds.

🔊 Tons of New Sounds for guns, heat towers and much more

Brand-new audio layers, impact effects, hums, charges.
Heat Towers now sound like industrial death-toasters.

🔧 Pathfinding Bug – Ongoing Overhaul

Multiple improvements to the mp_grid logic, recalculation behavior, caching, and invalidation.
Squads behave slightly less drunk now.

🎧 Dynamic Sound System Overhaul

A full rewrite of how sounds are budgeted, played, and culled:
– Per-step budget
– Global cooldown
– In-view checks
– Cleaner mix
– Mass battles = less ear bleeding

🚨 HUGE CHANGE: All Troops Can Shoot Now

Yep. EVERY troop in the BCF arsenal fires ranged weapons or magic now.
And some enemies too.
Battles immediately became 400% more chaotic and 900% more cinematic.

🟣 Blackrock Buffed

Blackrock Titans got stronger, meaner, and more uncomfortably sentient.
Better HP-scaling, improved attacks, more visual feedback, smoother HP logic, and less “I stop taking damage because I feel like it” behavior.

🧭 Travel Screen Between Story Levels

New transition screens show your team traveling between locations.
Atmospheric!
Immersive!
And a perfect moment to sip coffee before the next disaster.

✨ Additional Improvements & Fixes

  • Improved shard radius & collision tuning

  • Troop projectile sounds now respect sound-budgeting

  • Melee & ranged enemies unified under the new attack system

  • Bug where Blackrock Boss only took damage once — FIXED

  • Massive cleanup of UI code (panel drawing, layering, margins, clipping)

  • Victory overlay improved & polished

  • Story overlays optimized

  • New lighting & crack panel textures for UI theme consistency

  • Many visual effects improved (explosions, rings, spark bursts)

  • Performance optimizations for scrolling & object-heavy screens

More from Blackrock Soundtrack

Other announcements

All events
Game update20 Mar 2026Little Minifix: FS:B v0.6.7.1Hey all, In this little update, I fixed some of the broken links in the main menu. I also reduced the invulnerability frames for almost every enemy in the game to help with two things: · reducing bullet sponginess, and · making the "BCF-Expert" difficulty a bit easier. Just a little side note to let you know what I'm currently working on: I’ve started working on Level 8 and I’m currently brains…Community18 Mar 2026Broken Links Noob MistakeHey Guys, I changed some of the usernames on Instagram, TikTok and YouTube to better separate my private/hobby stuff from the old company-related accounts. Of course, I completely forgot that this would also change the links… 😅 I also deleted my LinkedIn account because… well… I just don’t need or want it anymore. So yeah, half of the links in the main menu are currently broken. ;( I’ll fix ev…In-game event15 Feb 2026Fragmented Soul: Blackrock – v0.6.7.0Story 7 Complete Story 7 is now fully implemented, including new cutscenes and gameplay sequences. While some polish is still ongoing, the chapter is structurally complete and fully playable. Guidance Encounter Adjustment The Guidance fight is intentionally challenging. To reduce unnecessary frustration in this long level: · Free respawn enabled during the encounter · No penalty on death in thi…