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Blackrock Soundtrack›Events›Fragmented Soul: Blackrock v0.5.5.0 – Update Patch Notes
In-game event

Fragmented Soul: Blackrock v0.5.5.0 – Update Patch Notes

Blackrock Soundtrack · published 10 months ago · build 20819123

All eventsPlayers around this dateRead on Steam

Story 4 – Weapon Factory: COMPLETE!

Story Level 4 is finally ready to roll! This one was a monster — tons of new assets, details, machines, pipes, consoles, you name it. The entire factory is now fully built and only waiting for a last polishing pass before it launches. A massive milestone achieved!

Next stop: Story 5, and we’re going full throttle with it. Buckle up.

Optional Dialogues (Lore Lovers Rejoice!)

Starting with Level 4 (and soon Level 3), you can now discover optional dialogue interactions.
Players who enjoy lore can dive deep, and players who just want BOOM-BOOM gameplay can simply ignore it.
This system will grow a lot in the future — expect secrets, worldbuilding, and weird scientists rambling about questionable experiments.

Karma Level – Massive Collision Debugging

The Karma Level got a huge collision overhaul. Fixes also went into other levels, just not as extreme. You should notice fewer “WHY AM I STUCK IN THIS ROCK?!?“-moments.

Phantom AI Tweaks

Your favorite interdimensional nightmare has received a bit of a brain upgrade.
It now gets stuck in walls far less often and moves more intelligently overall.
This does not make it less terrifying. Good luck.

Squad Patrol Improvements

Bravelings now patrol in a way that looks less awkward, less zig-zaggy, and more intentional. They finally look like trained units... kinda.

Scientist Animation Fix

The scientists in your base no longer moonwalk or freeze like mannequins.
Their animations should now behave normally. No promises about their sanity.

New Music Track for Story 4

Story 4 now has its own dedicated soundtrack, just like all other levels.
Welcome to the factory — enjoy the ambience, and try not to blow it up.

Gamefeel Enhancements

More punch. More boom. More impact.
Improved audio feedback across the board (impact sounds, hit reactions, explosions).
Everything feels juicier now.

Major Damage Bug Fixed

A nasty bug caused enemies to take way more damage than intended sometimes.
This has been fixed!

Result:

  • Difficulty is now slightly higher

  • To compensate, invulnerability frames were tuned and HP values were softened
    A more fair, more consistent experience overall.

Misc & Behind-the-Scenes

  • Tons of internal cleanup as we prepped the Weapon Factory

  • Improved AI pathing in several areas

  • More stability tweaks

  • Preparations for the big Story 5 ramp-up

  • General polish passes nobody will notice but they make me happy

  • Tons of player feedback has been implemented. Thank you for your great ideas!

See you soon,

Joe

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Game update20 Mar 2026Little Minifix: FS:B v0.6.7.1Hey all, In this little update, I fixed some of the broken links in the main menu. I also reduced the invulnerability frames for almost every enemy in the game to help with two things: · reducing bullet sponginess, and · making the "BCF-Expert" difficulty a bit easier. Just a little side note to let you know what I'm currently working on: I’ve started working on Level 8 and I’m currently brains…Community18 Mar 2026Broken Links Noob MistakeHey Guys, I changed some of the usernames on Instagram, TikTok and YouTube to better separate my private/hobby stuff from the old company-related accounts. Of course, I completely forgot that this would also change the links… 😅 I also deleted my LinkedIn account because… well… I just don’t need or want it anymore. So yeah, half of the links in the main menu are currently broken. ;( I’ll fix ev…In-game event15 Feb 2026Fragmented Soul: Blackrock – v0.6.7.0Story 7 Complete Story 7 is now fully implemented, including new cutscenes and gameplay sequences. While some polish is still ongoing, the chapter is structurally complete and fully playable. Guidance Encounter Adjustment The Guidance fight is intentionally challenging. To reduce unnecessary frustration in this long level: · Free respawn enabled during the encounter · No penalty on death in thi…