
🟩 Weapon UI overhaul – weapons are now listed in the HUD, with the active one highlighted by a rounded green frame.
🕷️ Charon finished – the terrifying Blackrock Spider (only killable with sniper rifles) is now complete!
🗿 Golem finished – the massive Crusher Golem (rocket-only kill) is fully implemented with polish and proper sounds.
🐀 New enemy: Splintrin – swarms of corrupted Blackrock rats that attack in numbers rather than raw power.
🎬 Animation fixes – smoother animations for Charon, Golem Crusher, and Scientists.
📖 Story 2 progress – the second story mission (escort-based, short but intense) is almost complete – chaos, explosions, and new enemies await!
👨🔬 Escort improvements – scientist timers/triggers fixed and their movement speed increased for less sluggish pacing.
🚪 Door timer feedback – slow-opening doors now display a progress bar: red for long wait, green when almost done, pulsing when plenty of time is left.
🔊 Sound updates – optional distance-based sound gain for extra immersion.
🐞 Bugfix – fixed a crash when trying to switch weapons while only owning one.