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Blackrock Soundtrack›Events›Storyupdates, effects and grenades
In-game event

Storyupdates, effects and grenades

Blackrock Soundtrack · published 13 months ago · build 19542452

All eventsPlayers around this dateRead on Steam

Hey everyone,

New Features & Changes

  • Grenades in Story Mode: You can now use grenades in story missions.

  • Level 1 expansion: Added keycards with matching doors, collectables like medkits and grenades.

  • New death effects: Most Glimmergrubbs now have death effects.

  • Karma Mode rebalance: Enemy waves now start much faster for instant action, then calm down slightly to avoid feeling unfair.

Fixes

  • Fixed a bug that prevented death sounds from playing in Story Mode and Karma Mode.

Upcoming Plans (if no major bugs show up)

  • Continue working on Story Mode.

  • Add missing death effects for certain monsters.

  • Update UI to match the latest changes, e.g., showing grenade count.

  • Calm Bobby down… because I had to kill him and his gang in the main menu quite a lot while testing the Karma Level unlock Easter egg.

  • Added a Curator Notice so testers/reviewers don’t need to hunt for hidden Easter eggs like Karma Mode.

  • Story button now only needs two clicks instead of seventeen to start Story Mode — and the first click now clearly states it’s only a preview to avoid confusion.

Love you all,
Joe

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