Infinite Loop:Backrooms
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update #12 · Version 0.0.3.0 🆕 New Features • Added an equipment linkage display system: guiding lines and tooltips are now shown for equipment, ammo, and weapons in the Weapon Factory, allowing clearer view of their effect relationships. • Added a new Elemental Reaction system. Some equipment, weapons, bullets, and items may trigger special effects under specific conditions (see in-game tips for details). • New equipment… | — | |
| Game update | Update #11 · Version 0.0.2.9 (June 17, 2026 · From Playtest) 🆕 New Features • Added height indicator: When jumping or airborne, a green circle and a green line appear at the character's feet to accurately gauge height above the ground, preventing misjudgment caused by the current camera angle. • When the character is above a cliff, the foot indicator circle and line turn red, indicating a danger zone. 🐛 Bug Fixes • Fixed bugs where equipping "Spider Le… | — | |
| Game update | Update #10 · Version 0.0.2.8 (June 14, 2026 · From Playtest) 🐛 Bug Fixes • Fixed a bug where the Gatling gun would become unable to fire or reload if shooting the Wooden Fish immediately after switching levels or loading a save. • Fixed a bug where level names were not translated when selecting a level. ⚡ Improvements • Adjusted some room layouts. • Significantly reduce the tracking speed of the tentacles in the third phase of the boss entity "Party Mas… | — | |
| Game update | Update #9 · Version 0.0.2.7 (June 13, 2026 · From Playtest) 🆕 New Features • Added a beginner story level. • Added background music for the "Hotel" level. 🐛 Bug Fixes • Fixed a bug where some equipment caused screen tearing when switching rooms. • Fixed a bug where some tables and chairs could not be pushed. • Fixed a bug where bullets would sometimes pass through some objects. • Fixed a bug where the interaction button would sometimes disappear. • Fi… | — | |
| Game update | Update #7 · Version 0.0.2.6 (June 10, 2026 · From Playtest) 🆕 New Features • Multiplayer module reworked: now uses the Steam native lobby system, and each room’s ping is displayed in the room list. • Added numerous sound effects: entity sounds for Human-headed Dog, Laughing Specter, Faceless Man, etc.; action sounds for the Wanderer such as lifting chests and drinking water; chest opening sounds, and more. • Added an outline highlight effect to all rew… | — | |
| Game update | Update #6 · Version 0.0.2.5 (June 7, 2026 · From Playtest) 🐛 Bug Fixes • Fixed an issue where bullets with wall penetration would get stuck inside walls, continuously playing impact effects and causing severe frame rate drops. • Fixed a bug where Limb Cluster might not move. • Fixed an issue where Herding Snake could become idle after hitting a wall during its black phase. • Fixed a bug where being grabbed by the Blunt One could cause the player to ge… | — | |
| Game update | Update #5 · Version 0.0.2.4 (June 5, 2026 · From Playtest) 🆕 New Features • Added item protection: when an item falls off the edge of a room, it is teleported back to the nearest point in the air above to prevent reward loss. • Added guardrails at room entrances next to cliffs to prevent accidentally falling immediately after entering a new room while holding a movement key. 🐛 Bug Fixes • Fixed a bug where the Shotgun would not auto-reload on the cli… | — | |
| Game update | Update #4 · Version 0.0.2.3 (June 3, 2026 · From Playtest) 🆕 New Features • Added a mysterious force in the Backrooms that returns any collectible items that fall off a cliff back to the current room, preventing the frustration of losing rewards earned through puzzles or combat. 🐛 Bug Fixes • Fixed a bug where the invisible wall at the bottom of the screen would block bullets and grenades, causing shots or throws made while hugging the bottom edge to… | — | |
| Game update | Update #3 · Version 0.0.2.2 (June 1, 2026 · From Playtest) 🆕 New Features • Added a new weapon: Magnifying Glass. • Added localization support for all languages. (If you find any translation errors, please report them via the in-game test feedback page.) 🐛 Bug Fixes • Fixed a bug where the RPG rocket's guidance unit could get stuck when switching rooms. • Fixed a bug where some items in certain rooms would twitch. • Fixed a bug where treasure chests… | — | |
| Game update | Update #2 · Version 0.0.2.1 (May 30, 2026 · From Playtest) 🆕 New Features • Added a resolution scaling option in System Settings. If you experience significant frame rate drops during gameplay, adjusting this value can greatly improve performance. • Added a preliminary English translation (please note there may be issues – feel free to report them via test feedback). 🐛 Bug Fixes • Fixed a bug where entities would sometimes not move in certain rooms.… | — | |
| Game update | Update #1 · Version 0.0.2.0 (May 30, 2026 · From Playtest) 🆕 New Features • Added a game setting: Disable Gore. By default, creature blood will appear as ink-black. • Added a simple hint on the floor selection screen for players who are unsure how to proceed to the next level (temporary solution). • Added some in-game content descriptions. 🐛 Bug Fixes • Fixed an issue where empty rooms could appear on floors with multiple shops. • Fixed a bug where J… | — | |
| Steam news | **First 4-Player Co-op Gameplay Reveal! Daily Playtest Sign-ups Start Now!** Hey everyone, I’m ZhangLiang002. This is an indie game I’m making together with LinQiang003. We just ran our very first 4-player co-op test! It’s still super rough and full of bugs, but honestly, just being able to play a game I made with my buddies is pure joy — I couldn’t help but post this video! Starting today, we’ll be picking a small batch of players every single day to test the game. If… | — | |
| Steam news | Infinite Loop:Backrooms Playtest Applications Now Open! Infinite Loop:Backrooms has been in development for a year and a half, and we will soon open the first free public test! Everyone can now click the button shown in the image below on Steam to request access. Because this is the first public test, once the game is running stably for testing, we will select a small number of players to experience it. Players who successfully get test access can e… | — | |
| Community | Development Log Wanderer:Nurse Preview Hello everyone, it's been a while since we last shared an update on the game development progress because there's just so much to work on. Today I recorded a silent video to give you a quick look at a wanderer currently in development: the Nurse! | — | |
| Community | Party Hosts – Gameplay Combat & Branch Ending | Entity 167 It’s already 2026! Infinite Loop: Backrooms has been in development for over a year. Today, let’s sneak a peek at the entity: Party Hosts! We’ve recorded a full real-time combat walkthrough. After the battle, a bad ending will be triggered: transformation into a Partygoer. If you reach this ending, it means you didn’t successfully escape the Backrooms—instead, you’ll become a Partygoer, trapped… | — | |
| Community | Infinite Loop:Backrooms Massive Update! Half a year ago today, our indie game "Infinite Loop: Backrooms" released its first teaser video. After six months, the two-person studio of Zhang Liang 002 and Lin Qiang 003 is finally back with an update! "Infinite Loop: Backrooms" is a top-down Roguelike action-shooter game focusing on exploration, puzzle-solving, and mild horror, developed entirely in Chinese using Unreal Engine 5 Blueprint… | — | |
| Community | Long Shotgun vs Facelings [Infinite Loop:Backrooms] Now is the time for our pursuit of the entities! Grab those mutated weapons and gear—eliminate them! *95% ACCURATE to the ACTUAL GAME!* | — | |
| Community | It's finally here! The first look video for the new game Infinite Loop:Backroom! Hello everyone, I'm Zhang Liang 002. The new game that Lin Qiang 003 and I developed together is revealed for the first time today! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.