Infinite Loop:Backrooms
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Update #14 · Version 0.1.1.0 🆕 New Features • Multiplayer: Added teammate revival. When a teammate becomes a ghost, other wanderers can hold E nearby to consume 1 heart and revive them, restoring 0.5 hearts. • Multiplayer: Wanderers now turn into a ghost upon death. Ghosts can move freely and help teammates by deflecting or blocking bullets. • Multiplayer: Added teammate transparency setting. By default, teammates appear… | — | |
| Update #12 · Version 0.0.3.0 🆕 New Features • Added an equipment linkage display system: guiding lines and tooltips are now shown for equipment, ammo, and weapons in the Weapon Factory, allowing clearer view of their effect relationships. • Added a new Elemental Reaction system. Some equipment, weapons, bullets, and items may trigger special effects under specific conditions (see in-game tips for details). • New equipment… | — | |
| Update #11 · Version 0.0.2.9 (June 17, 2026 · From Playtest) 🆕 New Features • Added height indicator: When jumping or airborne, a green circle and a green line appear at the character's feet to accurately gauge height above the ground, preventing misjudgment caused by the current camera angle. • When the character is above a cliff, the foot indicator circle and line turn red, indicating a danger zone. 🐛 Bug Fixes • Fixed bugs where equipping "Spider Le… | — | |
| Update #10 · Version 0.0.2.8 (June 14, 2026 · From Playtest) 🐛 Bug Fixes • Fixed a bug where the Gatling gun would become unable to fire or reload if shooting the Wooden Fish immediately after switching levels or loading a save. • Fixed a bug where level names were not translated when selecting a level. ⚡ Improvements • Adjusted some room layouts. • Significantly reduce the tracking speed of the tentacles in the third phase of the boss entity "Party Mas… | — | |
| Update #9 · Version 0.0.2.7 (June 13, 2026 · From Playtest) 🆕 New Features • Added a beginner story level. • Added background music for the "Hotel" level. 🐛 Bug Fixes • Fixed a bug where some equipment caused screen tearing when switching rooms. • Fixed a bug where some tables and chairs could not be pushed. • Fixed a bug where bullets would sometimes pass through some objects. • Fixed a bug where the interaction button would sometimes disappear. • Fi… | — | |
| Update #7 · Version 0.0.2.6 (June 10, 2026 · From Playtest) 🆕 New Features • Multiplayer module reworked: now uses the Steam native lobby system, and each room’s ping is displayed in the room list. • Added numerous sound effects: entity sounds for Human-headed Dog, Laughing Specter, Faceless Man, etc.; action sounds for the Wanderer such as lifting chests and drinking water; chest opening sounds, and more. • Added an outline highlight effect to all rew… | — | |
| Update #6 · Version 0.0.2.5 (June 7, 2026 · From Playtest) 🐛 Bug Fixes • Fixed an issue where bullets with wall penetration would get stuck inside walls, continuously playing impact effects and causing severe frame rate drops. • Fixed a bug where Limb Cluster might not move. • Fixed an issue where Herding Snake could become idle after hitting a wall during its black phase. • Fixed a bug where being grabbed by the Blunt One could cause the player to ge… | — | |
| Update #5 · Version 0.0.2.4 (June 5, 2026 · From Playtest) 🆕 New Features • Added item protection: when an item falls off the edge of a room, it is teleported back to the nearest point in the air above to prevent reward loss. • Added guardrails at room entrances next to cliffs to prevent accidentally falling immediately after entering a new room while holding a movement key. 🐛 Bug Fixes • Fixed a bug where the Shotgun would not auto-reload on the cli… | — | |
| Update #4 · Version 0.0.2.3 (June 3, 2026 · From Playtest) 🆕 New Features • Added a mysterious force in the Backrooms that returns any collectible items that fall off a cliff back to the current room, preventing the frustration of losing rewards earned through puzzles or combat. 🐛 Bug Fixes • Fixed a bug where the invisible wall at the bottom of the screen would block bullets and grenades, causing shots or throws made while hugging the bottom edge to… | — | |
| Update #3 · Version 0.0.2.2 (June 1, 2026 · From Playtest) 🆕 New Features • Added a new weapon: Magnifying Glass. • Added localization support for all languages. (If you find any translation errors, please report them via the in-game test feedback page.) 🐛 Bug Fixes • Fixed a bug where the RPG rocket's guidance unit could get stuck when switching rooms. • Fixed a bug where some items in certain rooms would twitch. • Fixed a bug where treasure chests… | — | |
| Update #2 · Version 0.0.2.1 (May 30, 2026 · From Playtest) 🆕 New Features • Added a resolution scaling option in System Settings. If you experience significant frame rate drops during gameplay, adjusting this value can greatly improve performance. • Added a preliminary English translation (please note there may be issues – feel free to report them via test feedback). 🐛 Bug Fixes • Fixed a bug where entities would sometimes not move in certain rooms.… | — | |
| Update #1 · Version 0.0.2.0 (May 30, 2026 · From Playtest) 🆕 New Features • Added a game setting: Disable Gore. By default, creature blood will appear as ink-black. • Added a simple hint on the floor selection screen for players who are unsure how to proceed to the next level (temporary solution). • Added some in-game content descriptions. 🐛 Bug Fixes • Fixed an issue where empty rooms could appear on floors with multiple shops. • Fixed a bug where J… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||