Update #5 · Version 0.0.2.4 (June 5, 2026 · From Playtest)

Infinite Loop:Backrooms · published

🆕 New Features

• Added item protection: when an item falls off the edge of a room, it is teleported back to the nearest point in the air above to prevent reward loss.

• Added guardrails at room entrances next to cliffs to prevent accidentally falling immediately after entering a new room while holding a movement key.

🐛 Bug Fixes

• Fixed a bug where the Shotgun would not auto-reload on the client side in multiplayer.

• Fixed a bug where bullets with a ricochet effect could occasionally pass through walls.

• Fixed a bug where the Human-head Dog's AI could occasionally fail. Normally, it should become frightened and stop moving when the player faces it.

• Fixed a bug where after certain actions, weapons would be unable to fire unless you manually reload by pressing R.

⚡ Improvements

• Reduced fall and trap damage in Chapters 1 and 2 on Normal difficulty from 0.5 hearts to 0.25 hearts.

• Epic treasure adjustment: duplicate rewards no longer appear when choosing one from multiple options.

• Weapon room adjustment: no longer offers the same weapon the protagonist is currently using.

• Stomach rooms that cause heart loss no longer appear in Chapter 1.

• Skin Thief adjustment: now pauses after attacking, and its movement speed is reduced.

• Spike traps now flash red as a warning when rising.

• Landmines now flash red as a warning before exploding.

• Increased the starting character's charge pack initial charge to 60%.

• Optimized wind-related rooms to prevent strange experiences (e.g., wind blowing toward the door could previously blow you back into the previous room immediately after entering).

• Optimized Death Moth behavior.

• Optimized a large number of room layouts.