🆕 New Features
• Multiplayer: Added teammate revival. When a teammate becomes a ghost, other wanderers can hold E nearby to consume 1 heart and revive them, restoring 0.5 hearts.
• Multiplayer: Wanderers now turn into a ghost upon death. Ghosts can move freely and help teammates by deflecting or blocking bullets.
• Multiplayer: Added teammate transparency setting. By default, teammates appear semi-transparent to help distinguish yourself from others and reduce visual clutter from teammate effects. Transparency can be adjusted or set to full display in System Settings.
• Added show/hide room code feature.
• Added copy room code feature.
• System Settings: Added perspective setting to manually fine-tune the game's top-down viewing angle.
• Added destructible wall mechanic: Previously unreachable rewards stuck inside walls (content previously in development) can now be collected by using grenades to blow open the walls.
• Added numerous new sound effects and an ambient sound feature.
• Added new language support: Spanish (Latin America), Turkish, Ukrainian, Vietnamese. (During testing, if you encounter incomprehensible translations or obvious errors, please submit suggested translations via the in-game feedback tool. We will continue to optimize translations with each update.)
• Added screen shake effects for certain weapons and special effects (can be disabled in System Settings).
⚡ Improvements
• Multiplayer: Optimized the level selection board. When any player selects a level, a countdown begins; after it ends, the level with the most votes is automatically chosen, preventing the game from getting stuck if a player disconnects or does not vote. Also improved the selected avatar effect.
• Multiplayer: Optimized Epic Chest selection. When any player picks a reward, a countdown starts; after it ends, unselected rewards are automatically assigned to wanderers who haven't chosen. Also improved the selected avatar effect.
• Multiplayer: Improved the network latency UI, and added failure pop-ups when creating or joining a room fails.
• Multiplayer: Restricted certain character-specific interactions (e.g., opening/looting backpacks, feeding robots) to only the owning player, preventing ineffective actions.
• Multiplayer: Damage numbers optimized to now only display damage dealt by yourself.
• Steam: In multiplayer, all players' avatars are now correctly loaded and displayed (during level and chest selection).
• Optimized the green circle under the character: it is now always visible to more clearly indicate your current height.
• Reworked and optimized the final boss scene in Level 94.
• Improved shooting feel for some weapons, making it easier to aim at enemy targets.
• Hit feedback improvements: Added a CRT full-screen effect when the player takes damage, and now displays hearts lost.
• Optimized the crosshair animation when shooting.
• Combat feel improvements: Unified hit feedback for all monsters, and added a universal kill effect.
• Optimized numerous art scenes, lighting, room doors, and various effects.
• Damage number visual improvements: Enhanced clarity and impact, with special damage numbers now appearing for attribute-based damage.
• Slightly increased the spawn rate of Lightning in a Bottle.
🐛 Bug Fixes
• Fixed an issue where some visuals on the client side did not match the host in multiplayer.
• Fixed a bug where sound effects would occasionally disappear unexpectedly.
• Fixed a bug where equipping Snake Tail or Spider Legs prevented entry into Level 94.
• Fixed a bug where the robot "Xingang" had its heart resources doubled.
• Fixed real-time stat display errors in certain equipment tooltips.
• Fixed a bug in multiplayer where the screen would glitch if a teammate changed rooms while you were modifying weapons.
• Fixed a bug where thrown grenades would sometimes not explode on hit and instead spin in the air.
• Fixed a bug where Level 37 (The Exalted) could not be entered under certain conditions.
• Fixed a bug where ghost players could not load the next level in multiplayer.