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Infinite Loop:BackroomsNewsUpdate #15: Abnormal eventr · Version 0.1.2.0
In-game event

Update #15: Abnormal eventr · Version 0.1.2.0

Infinite Loop:Backrooms · published 12 Sep 2026, 09:02 UTC

All newsPlayers around this dateRead on Steam

🆕 New Features

• Added 4 sublevels: Level 37.1, Level 37.2, Level 0.2, and Level 0.8. They are unlocked after defeating specific entity bosses. Each sublevel contains unique anomaly events, so explore with caution.

• Level 37.1: All equipment in this level alternates between a “Heart” and that piece of equipment. Picking up a Heart increases your heart containers but deals damage.

• Level 37.2: All grenades, hearts, and keys that fall into water in this level turn into coins, which are wrapped in a cloud and try to evade you.

• Level 0.2: When a major explosion occurs in this level, the ceiling collapses, but some treasures hidden inside it also fall.

• Level 0.8: Upon entering this level, you become infected by fungi. Each time you pass through an uncleared room, you lose a small amount of red hearts. After leaving the level, you instead become symbiotic with the fungi and gain soul hearts equal to your current red heart count.

• Added 6 new anomaly room types. They have a chance to appear after Chapter 2. Various anomaly events can occur in these rooms, and each type features a unique challenge. Succeeding in the challenge grants generous rewards.

• Added over 20 brand-new rooms (especially narrow rooms).

• Added background music for LevelFun.

⚡ Improvements

• Removed two challenge room types: Ice Room and Fire Room. These room types will no longer appear after this version.

• Coin adjustment: In multiplayer, coins inside rooms and coins dropped from clearing rooms now become coin bags. When a coin bag is picked up, all players in the team receive coins, so each Wanderer no longer needs to pick them up individually. Regular coins remain unchanged, and single-player mode is unaffected.

• Added a zoom button to the upper-right corner of the minimap, allowing you to hide or show the minimap.

• Combat difficulty adjustment: Jingguan Bodhisattva's car now briefly stays in the air before landing.

• Revival improvement: When reviving a teammate, if they have no heart containers, they will be given half a soul heart.

• Optimized some room layouts.

🐛 Bug Fixes

• Fixed a bug where grenades would sometimes fail to explode.

• Fixed a bug where the shotgun could not trigger Xin Gang's bullet-firing skill.

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