🆕 New Features
• Added an equipment linkage display system: guiding lines and tooltips are now shown for equipment, ammo, and weapons in the Weapon Factory, allowing clearer view of their effect relationships.
• Added a new Elemental Reaction system. Some equipment, weapons, bullets, and items may trigger special effects under specific conditions (see in-game tips for details).
• New equipment: Lightning in a Bottle, Tesla Coil, Lightning Rod, Baseball Bat, Fan, Golden Magazine, Spider Mask, The Third Eye, Spider Tail, Wheelchair.
• Added 4 new devices in the Weapon Factory: Copy, Delete, Absorb, and Stack.
⚡ Improvements
• Reworked the equipment "The Third Hand".
• Ammo is now automatically fully loaded upon entering the Weapon Factory, making it easier to inspect ammo associations.
• Ammo effects in the Weapon Factory now display stack counts.
• Projectiles from multiple pieces of equipment can now inherit the enhancement effects of the bullets in the magazine.
• All equipment can now be obtained multiple times, with greatly enhanced effects when stacked.
• Adjusted Black Hole behavior: multiple black holes will now attract and merge into a larger black hole (larger ones absorb smaller ones), and the larger the black hole, the slower its movement speed.
🐛 Bug Fixes
• Fixed a bug in the beginner story level where going back after leaving the second room would permanently close the door, preventing further progress.
• Fixed an issue from the previous update where equipping "Spider Legs" after adjustments prevented entering the Boss room.
• Fixed a bug where tooltips could linger after entering the Weapon Factory if they were active.
• Fixed a bug where tooltips could linger after picking up items.