Infinite Loop:Backrooms · published
🆕 New Features
• Added item protection: when an item falls off the edge of a room, it is teleported back to the nearest point in the air above to prevent reward loss.
• Added guardrails at room entrances next to cliffs to prevent accidentally falling immediately after entering a new room while holding a movement key.
🐛 Bug Fixes
• Fixed a bug where the Shotgun would not auto-reload on the client side in multiplayer.
• Fixed a bug where bullets with a ricochet effect could occasionally pass through walls.
• Fixed a bug where the Human-head Dog's AI could occasionally fail. Normally, it should become frightened and stop moving when the player faces it.
• Fixed a bug where after certain actions, weapons would be unable to fire unless you manually reload by pressing R.
⚡ Improvements
• Reduced fall and trap damage in Chapters 1 and 2 on Normal difficulty from 0.5 hearts to 0.25 hearts.
• Epic treasure adjustment: duplicate rewards no longer appear when choosing one from multiple options.
• Weapon room adjustment: no longer offers the same weapon the protagonist is currently using.
• Stomach rooms that cause heart loss no longer appear in Chapter 1.
• Skin Thief adjustment: now pauses after attacking, and its movement speed is reduced.
• Spike traps now flash red as a warning when rising.
• Landmines now flash red as a warning before exploding.
• Increased the starting character's charge pack initial charge to 60%.
• Optimized wind-related rooms to prevent strange experiences (e.g., wind blowing toward the door could previously blow you back into the previous room immediately after entering).
• Optimized Death Moth behavior.
• Optimized a large number of room layouts.