Infinite Loop:Backrooms · published
🐛 Bug Fixes
• Fixed an issue where bullets with wall penetration would get stuck inside walls, continuously playing impact effects and causing severe frame rate drops.
• Fixed a bug where Limb Cluster might not move.
• Fixed an issue where Herding Snake could become idle after hitting a wall during its black phase.
• Fixed a bug where being grabbed by the Blunt One could cause the player to get stuck inside walls.
• Fixed some incorrect behaviors for the super entity "Jingguan Bodhisattva".
• Fixed a bug where certain equipment effects would not work during the "Magnifying Glass" attack.
• Fixed an issue where holding fire with the Octopus Razor caused Machine Heart Xīngāng to only trigger a single shot.
• Fixed a bug where Jingguan Bodhisattva’s lotus laser could still deal damage after disappearing.
⚡ Improvements
• Optimized weapon behavior near walls so bullets no longer instantly disappear.
• Improved bullet accuracy during spray firing so bullets hit enemies more consistently.
• Optimized grenade throwing: grenades that would spawn inside walls no longer explode instantly, making throwing safer.
• Optimized the reload (R key) mechanic: you can no longer repeatedly press R to cancel and restart the reload from the beginning; instead, reload can be triggered again after completion, allowing faster activation of post-reload effects. The following weapons have been adjusted:
· Pistol: Immediately grants 1 dagger upon reload completion.
· RPG Navigator: No longer has a cooldown; can be used each time reload completes.
· M4: Can rapidly press reload to accumulate charge.
· M4 Energy Round: Now inherits all enhancement effects from the first round in the magazine.
· AK47 Fire: Now inherits all enhancement effects from the third-to-last round in the magazine.
• Improved various negative experiences related to the Blunt One.
• Reduced heart loss when passing through the toothed door to/from the stomach room from 0.5 (1/2) to 0.25 (1/4).
• Added a small amount of hearts in certain specific rooms.
• Adjusted and optimized the layout of some hidden rooms and regular rooms.
• Optimized ambiguous or misleading description texts for some weapons and equipment.
• Lucky Coin and Refresh Machine now always refresh (previously 50% chance). Future redesign may introduce increasing cost per refresh.