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Infinite Loop:BackroomsNewsUpdate #6 · Version 0.0.2.5 (June 7, 2026 · From Playtest)
Game update

Update #6 · Version 0.0.2.5 (June 7, 2026 · From Playtest)

Infinite Loop:Backrooms · published 17 Jun 2026, 19:29 UTC

All newsPlayers around this dateRead on Steam

🐛 Bug Fixes

• Fixed an issue where bullets with wall penetration would get stuck inside walls, continuously playing impact effects and causing severe frame rate drops.

• Fixed a bug where Limb Cluster might not move.

• Fixed an issue where Herding Snake could become idle after hitting a wall during its black phase.

• Fixed a bug where being grabbed by the Blunt One could cause the player to get stuck inside walls.

• Fixed some incorrect behaviors for the super entity "Jingguan Bodhisattva".

• Fixed a bug where certain equipment effects would not work during the "Magnifying Glass" attack.

• Fixed an issue where holding fire with the Octopus Razor caused Machine Heart Xīngāng to only trigger a single shot.

• Fixed a bug where Jingguan Bodhisattva’s lotus laser could still deal damage after disappearing.

⚡ Improvements

• Optimized weapon behavior near walls so bullets no longer instantly disappear.

• Improved bullet accuracy during spray firing so bullets hit enemies more consistently.

• Optimized grenade throwing: grenades that would spawn inside walls no longer explode instantly, making throwing safer.

• Optimized the reload (R key) mechanic: you can no longer repeatedly press R to cancel and restart the reload from the beginning; instead, reload can be triggered again after completion, allowing faster activation of post-reload effects. The following weapons have been adjusted:

· Pistol: Immediately grants 1 dagger upon reload completion.

· RPG Navigator: No longer has a cooldown; can be used each time reload completes.

· M4: Can rapidly press reload to accumulate charge.

· M4 Energy Round: Now inherits all enhancement effects from the first round in the magazine.

· AK47 Fire: Now inherits all enhancement effects from the third-to-last round in the magazine.

• Improved various negative experiences related to the Blunt One.

• Reduced heart loss when passing through the toothed door to/from the stomach room from 0.5 (1/2) to 0.25 (1/4).

• Added a small amount of hearts in certain specific rooms.

• Adjusted and optimized the layout of some hidden rooms and regular rooms.

• Optimized ambiguous or misleading description texts for some weapons and equipment.

• Lucky Coin and Refresh Machine now always refresh (previously 50% chance). Future redesign may introduce increasing cost per refresh.

More from Infinite Loop:Backrooms

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