Infinite Loop:Backrooms
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Party Hosts – Gameplay Combat & Branch Ending | Entity 167 It’s already 2026! Infinite Loop: Backrooms has been in development for over a year. Today, let’s sneak a peek at the entity: Party Hosts! We’ve recorded a full real-time combat walkthrough. After the battle, a bad ending will be triggered: transformation into a Partygoer. If you reach this ending, it means you didn’t successfully escape the Backrooms—instead, you’ll become a Partygoer, trapped… | — | |
| Community | Infinite Loop:Backrooms Massive Update! Half a year ago today, our indie game "Infinite Loop: Backrooms" released its first teaser video. After six months, the two-person studio of Zhang Liang 002 and Lin Qiang 003 is finally back with an update! "Infinite Loop: Backrooms" is a top-down Roguelike action-shooter game focusing on exploration, puzzle-solving, and mild horror, developed entirely in Chinese using Unreal Engine 5 Blueprint… | — | |
| Community | Long Shotgun vs Facelings [Infinite Loop:Backrooms] Now is the time for our pursuit of the entities! Grab those mutated weapons and gear—eliminate them! *95% ACCURATE to the ACTUAL GAME!* | — | |
| Community | It's finally here! The first look video for the new game Infinite Loop:Backroom! Hello everyone, I'm Zhang Liang 002. The new game that Lin Qiang 003 and I developed together is revealed for the first time today! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.