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Infinite Loop:BackroomsNewsUpdate #11 · Version 0.0.2.9 (June 17, 2026 · From Playtest)
Game update

Update #11 · Version 0.0.2.9 (June 17, 2026 · From Playtest)

Infinite Loop:Backrooms · published 19 Jun 2026, 19:05 UTC

All newsPlayers around this dateRead on Steam

🆕 New Features

• Added height indicator: When jumping or airborne, a green circle and a green line appear at the character's feet to accurately gauge height above the ground, preventing misjudgment caused by the current camera angle.

• When the character is above a cliff, the foot indicator circle and line turn red, indicating a danger zone.

🐛 Bug Fixes

• Fixed bugs where equipping "Spider Legs" or "Snake Tail" prevented the character from moving synchronously with platforms, made it difficult to push mechanisms, and made it hard to step on pressure plates.

• Fixed a bug where the Barrett rifle could sometimes fail to hit targets when firing from significantly different elevations.

• Fixed a bug where players could occasionally get stuck on the loading screen after joining a room in multiplayer.

• Fixed a bug where the hit effect displayed incorrectly when bullets hit the Shepherd Snake's body.

• Fixed a bug where the Barrett could not deal damage to the Shepherd Snake's body.

⚡ Improvements

• Jump system optimization: Removed post-jump inertia. Air movement now requires holding a direction key; releasing the key results in freefall, allowing more precise landing control.

• Improved wall-jump logic: Ledges reachable by jumping while moving can now also be reached by jumping in place against a wall.

• "Steering Wheel" equipment adjustment: No longer applies a fixed movement speed reduction; instead, movement speed is reduced after firing.

• Slightly adjusted the target lock-on logic after aiming, making it easier to hit fast-moving targets.

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