Dwarven Brawl Bros
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.1.4 - Control options, minor weapon balancing This minor update adds a few options that allow tweaking player controls. The mini jumping can now be disabled altogether, as well as continuous jumping/attacking when the corresponding button/key is held down. Currently, these settings affect all the players. As marginal gameplay changes, both Autostabber's main attack's and Throwing Axe's special attack's damages were increased by 5. Full cha… | — | |
| Community | A few free keys still available for 4-6-player gameplay video makers! (Happy Hour) We still have a few keys reserved for the players making 4-6 player gameplay videos in YouTube, Steam or similar platform. If you have an active YouTube channel with local multiplayer videos (ones with few subscribers are okay too!) or similar account, send us an email to apply! The contact mail for this is [email protected]! :identitycrisis: | — | |
| Game update | 1.0.1.3 - Weapon picking while attacking bug fix, new achievements A rare, but fairly critical bug was discovered that allowed players to pick up weapons while attacking and continue the attack of the last held weapon with the newly picked one. This affected the weapons picked on top of the unarmed attack, as in that case weapons were automatically equipped instead. This is now fixed, and weapons can no longer be picked up while an attack is in progress. Four… | — | |
| Community | Steam Trading Cards & emoticons added! Surprise! Steam Trading cards and emoticons are now available for the players of DBB! Currently, there are ten cards you can acquire by playing DBB, and six dwarven emoticons to unlock with badges! Happy collecting, cheers! :dorf::identitycrisis: | — | |
| Game update | 1.0.1.2 - Hit blood effect tweak and other minor changes This minor update changes the hit blood effect slightly to make it look less like a random red blob when players get hit. The dying blood effect remains untouched. For those longing for more gore and have a hefty CPU, set the meat count in the options to the newest top value of 16 or 18. Full changelog: · Hit (non-death) blood particle effect now looks less like a random blob · Bow's special at… | — | |
| Game update | 1.0.1.1 - Camera tweaks, slow-on-hit to affect attack cooldowns, tile durability options (new 90% default) Slow-on-hit attacks are now more usable: the slowing attacks now affects the target's attack cooldown replenishing as well, slowing the opponent's hit frequency. Before this update, the effect only slowed down the movement speed. There is now also an option for controlling the durability multiplier of tiles/stage objects, and the default was set to 90%, meaning tiles bit less durable. * Post-up… | — | |
| Game update | 1.0.1.0 - Content update: 3 new weapons, stages, and game modes New content has been added into DBB, including three new weapons, stages and game modes. Weapons (the best stuff) Grenade Launcher Fires explode-on-player-touch explosives that have more bounce on them than other explosives Pitchfork Extremely long reaching melee weapon with moderate damage and speed Autostabber Extremely fast close-range melee weapon with low single damage but high damage-per-… | — | |
| Game update | 1.0.0.10 - Respawning tweak, after round screen winner indicator, weapon balancing, throwing axe bug fix The 1.0.1 content update is soon ready, but before that we wanted to fix the throwing axe bug and add a couple of playability tweaks. The cosmetic throwing axe bug introduced in 1.0.0.9 is now fixed. Additionally, the "respawning on lava" issue was finally figured out: some players instinctuallypress the directional controls while respawning, causing air-walking in one direction, sometimes in t… | — | |
| Game update | 1.0.0.9 - Friendly fire on/off option, Zombie Survivor balancing For those of you who like playing team-based game modes, there is now an option for setting the friendly fire (team damage) off. This makes the players of the same team invulnerable to each other's hits, but still applies the knockback and other weapon effects on hit, so bouncing team mates around the stage is still possible regardles of this setting. Another focus point of this update is the b… | — | |
| Game update | 1.0.0.8 - Weapon collider tweaks, soundtrack now included in the main build The soundtrack DLC seems to be broken and thus unavailable, so the soundtrack (the theme song) is now included in the main build, and can be found in the main directory's soundtrack folder. A few weapon colliders were adjusted to better match the sprites, making the Baton reach a bit further, and the Halberd less so. Full changelog: · Baton hitbox made slightly bigger (hits more easily) · Halbe… | — | |
| Community | Happy hour! Free copy giveways for streamers/tubers making 4-6 player videos! For a limited time, we are giving away several Steam copies of DBB for video makers! If you don't own DBB yet, and you are an active YouTuber or streamer, we can provide you with a free copy of DBB for making a let's play or a review video for 4-6 player gameplay. To apply, contact us via [email protected]! | — | |
| Game update | 1.0.0.7 - Increase or decrease weapon carry limit option Some of you have requested changing the number of weapons players can carry with them, mostly wanting it to be lower. There is now an option that allows changing the weapon carry limit, the default still being 3, to anything from 1 to 5. Setting it to one means that there is no weapon swapping involved in the gameplay, but weapons can of course be replaced normally by dropping the old and picki… | — | |
| Game update | 1.0.0.6 - Input checker action feedback (and fighting Murphy's law in the menu) Even at this stage, post 1.0, the menu system still understandably causes confusion among new players. We try to fix this piece by piece by providing first-timers more in-game/in-menu guidance without making the menu changes confuse veterans in the process. A few things were tweaked, new players in mind, with this minor update, hopefully aiding players to find their way to tutorial mode or at l… | — | |
| Game update | 1.0.0.5 - Special attack ready messages - Thanks streamers and tubers! It is great to find and watch DBB gameplay videos around the internet, and it is even better to see you guys having fun playing it! By watching these videos, we spotted a couple of minor issues. Some people that go straight to game modes aren't aware of the special attack existing, so to tackle that there is now a "special ready" indicator (on by default) that is shown once the special attack o… | — | |
| Game update | 1.0.0.4 - Weapon balancing, fuse & blood particle in-between render bug fix This minor update contains some weapon balancing tweaks, notably making the Melee Gun more usable, as its firing attacks (main & special) can now be initiated in the air as well. If you believe any weapon is in need of balancing, let us know by dropping a message in the weapon balancing thread in the discussions! The cosmetic particle bug sometimes causing a few in-between spark and blood parti… | — | |
| Game update | 1.0.0.3 - Controller checking "tool", extra (higher) blood effect option values This minor update adds a controller troubleshooting tool in the button config menu, allowing you to check the functionality of any controller you are about to use. Pressing any button (or keyboard key) in this tool displays the corresponding input device number, and if no input info is shown, the controller isn't detected/on/plugged in. Two additional values for "blood effect" option were also… | — | |
| Game update | 1.0.0.2 - Blood effect adjusting options Blood effects (combined with corpse meats) were one of the biggest performance killers for older hardware, and even for newer one when playing with 4-6 players and scoring simultaneous kills. This update adds a more precise blood adjusting option that replaces the on/off switch. The default amount is now also lower, but the blood effect gets rendered in front of background tiles, so it is gener… | — | |
| Game update | 1.0.0.1 - Slow-mo effect adjusting options added If you want to tweak the slow-mo effect, for normal and respawn modes separately, or turn it off completely for both, this can now be done in the options (page 4). By default, the slow-mo effect for respawning players and respawn modes is now 30% faster, but it can be of course adjusted to match the normal setting. The confetti effect triggered by the fratricide (5 kills in a row) was also pote… | — | |
| Game update | 1.0 - DBB now out of Early Access - Content update Dwarven Brawl Bros is no longer in beta, and is now out of Early Access! We'd like to thank our Early Access phase supporters for valuable feedback that helped DBB evolve into its current form. Naturally, we are still interested in hearing feedback to further develop and perfect DBB. This is just a checkpoint. :-) But 1.0 is more than just a milestone, being also a content update, adding one ne… | — | |
| Game update | 0.9.9.5 - Last tweaks and fixes before leaving Early Access behind This patch is most likely the last compilation of various fixes that solve the remaining obvious known (and less known) balancing and playability issues. If you found Moonshine game mode too hard for the defending side or broken (in the last patch), both of these are now fixed. Other notable balance tweaks include Repeater and Melee-gun now being more usable in their firing attacks, as their da… | — | |
| Game update | 0.9.9.4 - Full controller support! Fighting the annoyances, welcoming new players! We are happy to announce that DBB is now fully controller supported, meaning that no mouse or keyboard is required to set up or play DBB! We'd like to thank everyone providing all the valuable feedback! We have been working on usability and controller issues addressed in the reviews, discussions, and private messages, and this patch is something that aims to fix these issues, at least the vast… | — | |
| Community | DBB soon out of Early Access! We'd love to see gameplay videos! There are still a few more things remaining that need to be fixed for DBB to reach out of its beta state. If you'd like to provide quick or in-depth feedback, discussions forum is a great place to start, but even better way to provide feedback especially at this point is gameplay videos. With video footage, with or without recorded audio, we can more easily spot potential balancing, usability,… | — | |
| Game update | 0.9.9.3 - Minor update: movement speed multiplier (+ faster default), options and fixes This minor update adds a movement speed multiplier option that allows tweaking the overall movement speed of the players. The default is now set to 1.05 (5% faster) instead of "classic" 1.00. There currently are five different settings, ranging from 0.9 (slowest) to 1.1 (fastest). Also, a proper way to load default settings was added, as there is now a "reset options & keys" option that when se… | — | |
| Game update | 0.9.9.2 - Menu tweaking, minor weapon balancing This minor update focuses on simplifying the menu system and correcting some minor weapons balancing issues. There is now a simple "main menu" screen that allows choosing between different views in a more classic way. This replaces the old system that required pushing arbitrary buttons or keys in the game mode selection screen in order to access these views. The game mode / collection selection… | — | |
| Game update | 0.9.9.1 - Hotfix & Xbox 360 controller default mapping (remember to reset the defaults if you need them) This hotfix update resolves a nasty no-pick bug (since 0.9.9) sometimes caused by disarming combined with simultaneous attacking. Another change by this update is the default button mapping now matching Xbox 360 controller button layout. (0.9.9.3 update edit) Note that the button defaults won't be loaded if you have launched the game in the past. You need to turn on the "Reset options & keys" o… | — | |
| Game update | 0.9.9 - Dwarf goes wroom - Frenzy, disarming, explosive tweaking, and content update 0.9.9 is live, featuring frenzy (a kill reward system), disarming, explosive tweaks, three new stages, and more. Get the details, and the full changelog here or in the changelog file: Partial changelog: · Frenzy: each non-team kill (with more than 2 players or with respawn modes with any player count) now earns a player +20 hp (heal, "+" & green damage numbers) and a stackable frenzy boost that… | — | |
| Game update | 0.9.8.2 - More visual tweaks & minor game mechanics changes Visual tweaking continues. A notable gameplay affecting change is the falling damage now being inflicted to the hit tile as well, in full amount. Visual tweaks focus on announcement texts, but also add a spark effect to accompany knockback sliding. The following are now live and ready for some Friday night brawling: Full changelog: · Announcer texts now have an outline around them; some texts u… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.