
When swinging an axe just doesn't quite cut it. :dorf:
1.0.2 - Content update II - Seemingly single target weapons
This content update adds three new weapons, balances many existing weapons, and adds several playability tweaks.
Weapons!
There are now 31 weapons (and 124 different attacks) in DBB! Introducing the newest additions:
Rapier
Rapier is a high-damage melee weapon and similar to the spear, but has much less area-of-hit and can't be used in the air. It is highly effective against single even-level targets, less so against a group of enemies.
Sniper Rifle
Sniper Rifle is similar to its little brother Repeater, but has much higher damage per round and doesn't apply self-knockback to its user. Its biggest disadvantage is its lack of target penetration - making its bullet stop when reaching the first target - and slower rate of fire. It's the perfect firearm for hunting single remote targets.
Teleglove
Ranged Dorf Punch. Nuff said. With three-level wave of pure REKT as a special attack
All of these three weapons have single-target oriented normal attacks, but when it's time for a special, fratricide becomes an option.
Let me know how you like these! Cheers! :identitycrisis:
Full changelog (1.0.2.0):
New weapon - Rapier: spear-type melee weapon that deals medium-high damage and reaches quite far, but lacks air-borne attacks and swing spreadNew weapon - Sniper rifle: single-hit firearm weapon that deals high damage but only hits the first target it reachesNew weapon - Teleglove: ???Autostabber's movement speed reduction decreased from 20% to 15%Autostabber's special attack's damage increased from 50 to 60Autostabber's main attack's damage increased from 25 to 30Halberd's movement speed reduction increased from 12% to 18%Pitchfork's special attack's damage increased from 70 to 75Pitchfork's special attack's critical (backstab) multiplier increased from 120% to 125%Melee-gun's main attack's horizontal knockback halvedRocket Launcher's every attacks' tile damage multiplier increased from 150% to 175%Rocket Launcher's main attack's and upper attack's time between attack's decreased from 2.7 seconds to 2.4 secondsGrenade Launcher's main attack's time between attacks decreased from 1.9 seconds to 1.65 secondsGrenade Launcher's upper attack's projectile's fuse time increased from 3 to 4 secondsGrenade Launcher's projectiles now emit sparkles (easier to spot)Shovel's main attack's time between swings decreased from 0.35 seconds to 0.33 secondsShovel's lower attack's time between swings decreased from 0.5 seconds to 0.4 secondsBattle Hook's special attack's damage over time removed (-20 DoT damage)Dorf Punch's upper attack's damage increased from 40 to 60Dorf Punch's special attack's damage decreased from 90 to 80Dorf Punch's upper attack's tile damage multiplier increased from 200% to 400%Dynamite's non-special attacks' time between attacks decreased from 2 seconds to 1.9 secondsKeg's main attack's time between attacks decreased from 1.6 seconds to 1.5 secondsFire Flask's special attack's time between attacks increased from 2 seconds to 2.2 secondsFists' main attack's time between attacks increased from 0.25 seconds to 0.3 secondsGravity in the low gravity game mode is now 50% of default instead of 25%The king now has 400 hp instead of 300 hp in the Overthrow game mode (Guards still have 500, assassins still have 100)The "elf" in Identity Crisis game mode now has 300 hp with four players, 350 hp with five players, and 400 hp with six players (+50 each)Downward velocity to falling damage multiplier increased from 0.2 to 0.3 (more falling damage dealt)Tiles that collide with falling player now take 200% of the falling damage as tile damage (up from 100%)Falling damage required for disarming the player increased from 30 to 50Music pitch for Happy Hour type modes increased by 20%, also decreasing the countdown length by 20%Added an option for always using the player specific helmets regardless of the game mode (this makes it much easier to spot your own character in modes like Dorf Ball)Added an option for enabling/disabling helmet knocking by attacks (this also helps with character identification on hectic situations)Added more values for normal hit points option: 350, 400, 450 and 500Default option value for attack speed multiplier is now 0.8 instead of 0.85 (attack frequency is now higher by default)Default option value for player bounciness (against ground) decreased from 30% to 24%Default match points to win option value is now 10 instead of 20Default option value for mini jumps is now off (tutorial info updated)Landing, taking damage, and jump SFXs made a bit quieterHappy Hour and My Trusty Weapon (Happy Hour) game modes marked as recommended (seriously, try these if you haven't already)