This update contains various minor tweaks and fixes, most notably making the Teleglove's projectile visible, nerfing Grenade, and boosting Rapier and Pitchfork.
Also, if you like the blood effect and long for more, check out the new bloodfest+ and bloodfest++ values of the blood option! Cheers! :identitycrisis:
Full changelog (1.0.2.2):
- Baton's knockback explosive knockback multiplier reduced from 2 to 1 with all the basic attacks; 2 to 1.5 with special
- Teleglove's special attack's time between attacks increased from 2 to 2.2 seconds
- Teleglove's attacks now have particle effects (projectiles are now visible)
- Rapier's area-of-hit widened (easier to hit with)
- Pitchfork's area-of-hit made bigger (easier to hit with)
- Grenade's movement speed penalty increased from 2% to 6%
- Grenade's all attacks' damage decreased from 45 to 40
- Knockback in the "Knock, knock" game mode is now 175% instead of 150%
- Screen death flash is now brighter
- Dorf Ball stage is now two tiles wider
- Added bloodfest+ and bloodfest++ values for the blood amount option (bloodfest is 150%, bloodfest+ is 175%, and bloodfest++ is 200%)