This minor update fixes a few melee weapon balance issues, mainly nerfing Sword and making Rapier and War Hammer more usable. Happy Hour version of the Family Arsenal mode was also (finally) added, meaning that same weapons for everyone with only special attacks game mode is now present.
Some other tweaks and fixes were included as well. Check the changelog below for all the patch notes.
Have a great New Year! Cheers! :dorf: :identitycrisis:
Full changelog (1.0.2.1):
- New game mode: Family Arsenal (Happy Hour) - a combination of Family Arsenal and Happy Hour modes
- Rapier's "ground only" limitation removed
- Sword's main attack's time between attacks increased from 0.48 to 0.5 seconds
- Sword's all basic attack's critical hit (backstab) multiplier reduced from 1.5 to 1.25
- Sword's special attack's horizontal knockback increased from 400 to 500
- War Hammer's movement speed penalty reduced from 12% to 10%
- War Hammer's main attack's damage increased from 50 to 55
- War Hammer's lower attack's damage increased from 45 to 50
- War Hammer's main attack's swing time decreased from 0.24 to 0.22 seconds
- War Hammer's main attack's swing cooldown reduced from 0.68 seconds to 0.6 seconds
- War Hammer's special attack's swing time decreased from 0.22 to 0.2 seconds
- Autostabber's movement speed penalty decreased from 20% to 16%
- Pitchfork's main attack's damage increased from 35 to 40
- Pitchfork's main attack's swing time decreased from 0.14 to 0.13 seconds
- Hand Cannon's projectile now has a sparkle effect similar to the Grenade Launcher grenade
- Low Gravity mode added to the Spiced Modes collection
- Lava pourers are now enabled in Low Gravity mode