Dwarven Brawl Bros
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| 1.0.2.2 - Minor tweaks This update contains various minor tweaks and fixes, most notably making the Teleglove's projectile visible, nerfing Grenade, and boosting Rapier and Pitchfork. Also, if you like the blood effect and long for more, check out the new bloodfest+ and bloodfest++ values of the blood option! Cheers! :identitycrisis: Full changelog (1.0.2.2): · Baton's knockback explosive knockback multiplier reduced… | — | |
| 1.0.2.1 - Weapon balancing & Family Arsenal (Happy Hour) mode added This minor update fixes a few melee weapon balance issues, mainly nerfing Sword and making Rapier and War Hammer more usable. Happy Hour version of the Family Arsenal mode was also (finally) added, meaning that same weapons for everyone with only special attacks game mode is now present. Some other tweaks and fixes were included as well. Check the changelog below for all the patch notes. Have a… | — | |
| 1.0.2 - Content update II - Seemingly single target weapons When swinging an axe just doesn't quite cut it. :dorf: 1.0.2 - Content update II - Seemingly single target weapons This content update adds three new weapons , balances many existing weapons, and adds several playability tweaks. Weapons! There are now 31 weapons (and 124 different attacks) in DBB! Introducing the newest additions: Rapier Rapier is a high-damage melee weapon and similar to the s… | — | |
| 1.0.1.4 - Control options, minor weapon balancing This minor update adds a few options that allow tweaking player controls. The mini jumping can now be disabled altogether, as well as continuous jumping/attacking when the corresponding button/key is held down. Currently, these settings affect all the players. As marginal gameplay changes, both Autostabber's main attack's and Throwing Axe's special attack's damages were increased by 5. Full cha… | — | |
| 1.0.1.3 - Weapon picking while attacking bug fix, new achievements A rare, but fairly critical bug was discovered that allowed players to pick up weapons while attacking and continue the attack of the last held weapon with the newly picked one. This affected the weapons picked on top of the unarmed attack, as in that case weapons were automatically equipped instead. This is now fixed, and weapons can no longer be picked up while an attack is in progress. Four… | — | |
| 1.0.1.2 - Hit blood effect tweak and other minor changes This minor update changes the hit blood effect slightly to make it look less like a random red blob when players get hit. The dying blood effect remains untouched. For those longing for more gore and have a hefty CPU, set the meat count in the options to the newest top value of 16 or 18. Full changelog: · Hit (non-death) blood particle effect now looks less like a random blob · Bow's special at… | — | |
| 1.0.1.1 - Camera tweaks, slow-on-hit to affect attack cooldowns, tile durability options (new 90% default) Slow-on-hit attacks are now more usable: the slowing attacks now affects the target's attack cooldown replenishing as well, slowing the opponent's hit frequency. Before this update, the effect only slowed down the movement speed. There is now also an option for controlling the durability multiplier of tiles/stage objects, and the default was set to 90%, meaning tiles bit less durable. * Post-up… | — | |
| 1.0.1.0 - Content update: 3 new weapons, stages, and game modes New content has been added into DBB, including three new weapons, stages and game modes. Weapons (the best stuff) Grenade Launcher Fires explode-on-player-touch explosives that have more bounce on them than other explosives Pitchfork Extremely long reaching melee weapon with moderate damage and speed Autostabber Extremely fast close-range melee weapon with low single damage but high damage-per-… | — | |
| 1.0.0.10 - Respawning tweak, after round screen winner indicator, weapon balancing, throwing axe bug fix The 1.0.1 content update is soon ready, but before that we wanted to fix the throwing axe bug and add a couple of playability tweaks. The cosmetic throwing axe bug introduced in 1.0.0.9 is now fixed. Additionally, the "respawning on lava" issue was finally figured out: some players instinctuallypress the directional controls while respawning, causing air-walking in one direction, sometimes in t… | — | |
| 1.0.0.9 - Friendly fire on/off option, Zombie Survivor balancing For those of you who like playing team-based game modes, there is now an option for setting the friendly fire (team damage) off. This makes the players of the same team invulnerable to each other's hits, but still applies the knockback and other weapon effects on hit, so bouncing team mates around the stage is still possible regardles of this setting. Another focus point of this update is the b… | — | |
| 1.0.0.8 - Weapon collider tweaks, soundtrack now included in the main build The soundtrack DLC seems to be broken and thus unavailable, so the soundtrack (the theme song) is now included in the main build, and can be found in the main directory's soundtrack folder. A few weapon colliders were adjusted to better match the sprites, making the Baton reach a bit further, and the Halberd less so. Full changelog: · Baton hitbox made slightly bigger (hits more easily) · Halbe… | — | |
| 1.0.0.7 - Increase or decrease weapon carry limit option Some of you have requested changing the number of weapons players can carry with them, mostly wanting it to be lower. There is now an option that allows changing the weapon carry limit, the default still being 3, to anything from 1 to 5. Setting it to one means that there is no weapon swapping involved in the gameplay, but weapons can of course be replaced normally by dropping the old and picki… | — | |
| 1.0.0.6 - Input checker action feedback (and fighting Murphy's law in the menu) Even at this stage, post 1.0, the menu system still understandably causes confusion among new players. We try to fix this piece by piece by providing first-timers more in-game/in-menu guidance without making the menu changes confuse veterans in the process. A few things were tweaked, new players in mind, with this minor update, hopefully aiding players to find their way to tutorial mode or at l… | — | |
| 1.0.0.5 - Special attack ready messages - Thanks streamers and tubers! It is great to find and watch DBB gameplay videos around the internet, and it is even better to see you guys having fun playing it! By watching these videos, we spotted a couple of minor issues. Some people that go straight to game modes aren't aware of the special attack existing, so to tackle that there is now a "special ready" indicator (on by default) that is shown once the special attack o… | — | |
| 1.0.0.4 - Weapon balancing, fuse & blood particle in-between render bug fix This minor update contains some weapon balancing tweaks, notably making the Melee Gun more usable, as its firing attacks (main & special) can now be initiated in the air as well. If you believe any weapon is in need of balancing, let us know by dropping a message in the weapon balancing thread in the discussions! The cosmetic particle bug sometimes causing a few in-between spark and blood parti… | — | |
| 1.0.0.3 - Controller checking "tool", extra (higher) blood effect option values This minor update adds a controller troubleshooting tool in the button config menu, allowing you to check the functionality of any controller you are about to use. Pressing any button (or keyboard key) in this tool displays the corresponding input device number, and if no input info is shown, the controller isn't detected/on/plugged in. Two additional values for "blood effect" option were also… | — | |
| 1.0.0.2 - Blood effect adjusting options Blood effects (combined with corpse meats) were one of the biggest performance killers for older hardware, and even for newer one when playing with 4-6 players and scoring simultaneous kills. This update adds a more precise blood adjusting option that replaces the on/off switch. The default amount is now also lower, but the blood effect gets rendered in front of background tiles, so it is gener… | — | |
| 1.0.0.1 - Slow-mo effect adjusting options added If you want to tweak the slow-mo effect, for normal and respawn modes separately, or turn it off completely for both, this can now be done in the options (page 4). By default, the slow-mo effect for respawning players and respawn modes is now 30% faster, but it can be of course adjusted to match the normal setting. The confetti effect triggered by the fratricide (5 kills in a row) was also pote… | — | |
| 1.0 - DBB now out of Early Access - Content update Dwarven Brawl Bros is no longer in beta, and is now out of Early Access! We'd like to thank our Early Access phase supporters for valuable feedback that helped DBB evolve into its current form. Naturally, we are still interested in hearing feedback to further develop and perfect DBB. This is just a checkpoint. :-) But 1.0 is more than just a milestone, being also a content update, adding one ne… | — | |
| 0.9.9.5 - Last tweaks and fixes before leaving Early Access behind This patch is most likely the last compilation of various fixes that solve the remaining obvious known (and less known) balancing and playability issues. If you found Moonshine game mode too hard for the defending side or broken (in the last patch), both of these are now fixed. Other notable balance tweaks include Repeater and Melee-gun now being more usable in their firing attacks, as their da… | — | |
| 0.9.9.4 - Full controller support! Fighting the annoyances, welcoming new players! We are happy to announce that DBB is now fully controller supported, meaning that no mouse or keyboard is required to set up or play DBB! We'd like to thank everyone providing all the valuable feedback! We have been working on usability and controller issues addressed in the reviews, discussions, and private messages, and this patch is something that aims to fix these issues, at least the vast… | — | |
| 0.9.9.3 - Minor update: movement speed multiplier (+ faster default), options and fixes This minor update adds a movement speed multiplier option that allows tweaking the overall movement speed of the players. The default is now set to 1.05 (5% faster) instead of "classic" 1.00. There currently are five different settings, ranging from 0.9 (slowest) to 1.1 (fastest). Also, a proper way to load default settings was added, as there is now a "reset options & keys" option that when se… | — | |
| 0.9.9.2 - Menu tweaking, minor weapon balancing This minor update focuses on simplifying the menu system and correcting some minor weapons balancing issues. There is now a simple "main menu" screen that allows choosing between different views in a more classic way. This replaces the old system that required pushing arbitrary buttons or keys in the game mode selection screen in order to access these views. The game mode / collection selection… | — | |
| 0.9.9.1 - Hotfix & Xbox 360 controller default mapping (remember to reset the defaults if you need them) This hotfix update resolves a nasty no-pick bug (since 0.9.9) sometimes caused by disarming combined with simultaneous attacking. Another change by this update is the default button mapping now matching Xbox 360 controller button layout. (0.9.9.3 update edit) Note that the button defaults won't be loaded if you have launched the game in the past. You need to turn on the "Reset options & keys" o… | — | |
| 0.9.9 - Dwarf goes wroom - Frenzy, disarming, explosive tweaking, and content update 0.9.9 is live, featuring frenzy (a kill reward system), disarming, explosive tweaks, three new stages, and more. Get the details, and the full changelog here or in the changelog file: Partial changelog: · Frenzy: each non-team kill (with more than 2 players or with respawn modes with any player count) now earns a player +20 hp (heal, "+" & green damage numbers) and a stackable frenzy boost that… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Sep 2026 | Sat | 07:02 | No patch notes · unannounced build | 939322 | public | 3 | — |