1.0.0.9 - Friendly fire on/off option, Zombie Survivor balancing

Dwarven Brawl Bros · published

For those of you who like playing team-based game modes, there is now an option for setting the friendly fire (team damage) off. This makes the players of the same team invulnerable to each other's hits, but still applies the knockback and other weapon effects on hit, so bouncing team mates around the stage is still possible regardles of this setting.

Another focus point of this update is the balancing of the experimental game mode Zombie Survivor. There is now -2 players stage scale offset (scale factor one smaller) applied, making Zombie Survivor game mode scale the stages down, making the gameplay more fair for zombies trying to catch the survivor. The scaling offset is only applied when the "automatic" stage scaling is used, so this can be overridden by choosing the scale factor manually.

The zombies' movement speed reduction was also reduced from 55% to 45%, and their lower attack can now be performed in the air as well.

Zombie Survivor is still marked "experimental", but should now be more balanced. Changing the hit point kill award and the frenzy options can be used to further (un)balance this mode to your liking.

More balancing, were needed will be added later on. If you believe any game mode or a weapon is in need on balancing, let us know!

Full changelog:

  • Friendly fire on/off setting: Friendly damage can now be turned off in the options, which makes damaging team mates impossible, but still applies the knockback and other hit effects
  • Zombie Survivor: zombie's movement speed reduction decreased from 55% to 45%
  • Zombie Survivor: zombie's lower attack can now be performed in the air too
  • Zombie Survivor: when using automatic stage scaling (default), the stages are scaled down as if there were 2 players less
  • War Hammer's main attack's swing time increased from 0.22 seconds to 0.24 seconds
  • War Hammer's special attack swing time increased from 0.18 seconds to 0.22 seconds
  • Throwing Axe's lower attack's vertical throwing force decreased (from 500 to 450)
  • Blood particles now have a slight size variance and are on average bit bigger
  • Randomizing starting positions is now off by default