0.9.9 - Dwarf goes wroom - Frenzy, disarming, explosive tweaking, and content update

Dwarven Brawl Bros · published

0.9.9 is live, featuring frenzy (a kill reward system), disarming, explosive tweaks, three new stages, and more.

Get the details, and the full changelog here or in the changelog file: http://blog.dwarvesmightfly.com/2015/06/099-dwarf-goes-wroom-frenzy-disarming.html

Partial changelog:

  • Frenzy: each non-team kill (with more than 2 players or with respawn modes with any player count) now earns a player +20 hp (heal, "+" & green damage numbers) and a stackable frenzy boost that stays until dead; +3% cooldown reduction (see below) & +2% movement speed per "level", starts at zero, five levels cap
  • Disarming: certain attacks, great instant knockbacks, and falling damage greater than 30 now unarm the target dropping all weapons and prevents from picking anything for the next second
  • Three new stages: Climb, Float, and Heap
  • Grenade is now semi-volatile; exploding on player touch (still bounces of other colliders)
  • Fire Flask now always has its first explosion at the hit position, explosion positions after that remain random
  • Volatile (explode-on-touch) explosives now collide with the player that threw them (after 0.5 seconds from throw)
  • Volatile explosives have a fraction of a second "cooldown" before they can be triggered (fixes the "behind the back" explosives triggering immediately if touching someone)
    *snip, too long*