Visual tweaking continues. A notable gameplay affecting change is the falling damage now being inflicted to the hit tile as well, in full amount. Visual tweaks focus on announcement texts, but also add a spark effect to accompany knockback sliding. The following are now live and ready for some Friday night brawling:
Full changelog:
- Announcer texts now have an outline around them; some texts utilize color gradient
- Announcer texts can now be scaled in the options
- Player sliding at a great speed causes sparks being emitted at feet
- Special effect added for scoring a fratricide (5 kills in a row)
- Falling on a damageable tile now deals damage equal to the falling damage taken by the player to the tile hit (only one tile)
- Kill streaks going over 5 kills (possible in respawn modes) no longer trigger "Fratricide!" events
- Kill flash made brighter
- Collapsing stage object draw order tweaked
- Rocket Launcher's all attacks destroyable damage multiplier increased from 0.8 to 1.0
- Repeater item collider tweaked
- Transition time to after match screen increased half a second