Slow-on-hit attacks are now more usable: the slowing attacks now affects the target's attack cooldown replenishing as well, slowing the opponent's hit frequency. Before this update, the effect only slowed down the movement speed.
There is now also an option for controlling the durability multiplier of tiles/stage objects, and the default was set to 90%, meaning tiles bit less durable.
* Post-update: After uploading this build, I added a few camera tweaks and an option for changing Dorf Ball score to win, the version number is still the same *
Full changelog:
- On-hit slow effects now slow down the weapon cooldown speed as well in addition to the movement speed
- Damageable objects (tiles) by default now have 10% less hit points
- Added an option for controlling the tile hit point multiplier (from 50% to 200%), doesn't affect overtime-dealt tile damage
- Mallet's upper attack's upper knockback increased a bit
- Halberd's main attack's forward knockback decreased a bit
- Shovel's main attack's target speed reduction on hit increased from 10% to 20%
- Unarmed's lower attack now applies a speed reduction of 20% to opponent for 1.5 seconds
- Falling lava length in Scaffold and Shrine stages increased
- Pixel screen kill text color made a bit more blue, suicide text less bright
- Camera now follows the targets too high up (by clamping its vertical position) instead of just ignoring them once they pass the threshold
- Fixed banner sometimes showing through the pixel display's pixel corners
- Dorf Ball's score goal to win a round can now be adjusted in the options (1-10), default set to 3