ApocaShift Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
312 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
312 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Playtest Version 67 | Colony & Systems Overhaul Version 67 Base building now has an actual construction step · Placing a building, tent, camper, generator, etc. now creates a translucent blueprint first instead of instantly finishing it. · Blueprints don't provide storage, crafting, power or shelter until they're actually built. · Walk up and hold E to build something yourself, or assign a settler to the new Builder job and let them handle i… | — | |
| Game update | Playtest Version 66 - Settlers and Colony Management Version 66 Farming has been rebuilt from scratch · Farming is now Stardew-style: till individual tiles, get a dirt patch, then plant that tile. There is no more single farm-shaped plot - you choose exactly which ground gets broken. · Ground can be tilled anywhere on open ground near your base, not just in one fixed area. · Each crop now grows through five real stages of art (25% through 100%) i… | — | |
| Game update | Playtest Version 65 Version 65 The build menu has been rebuilt · The entire build menu has been cleaned up and rebuilt into a consistent three-column layout. Every buildable now uses the same size tile regardless of category, instead of each tab using a completely different layout. · Trees, props and fences no longer extend past the edge of the build panel, so nothing gets pushed off-screen or becomes impossible t… | — | |
| Game update | Playtest Version 64 - Magazines & Ammo Overhaul Version 64 — Magazine & Ammo Overhaul Version 64 is now live! This is a pretty major update to how guns and ammunition work. ⚠️ IMPORTANT: OLD SAVES WILL NOT LOAD This update changes the save format, so you’ll need to start a new game. This is not something that will happen every update. Magazines are now real items · Guns now reload by swapping actual magazines instead of pulling ammo directly… | — | |
| Game update | Playtest Version 63 Version 63 Co-op: the raid reacts to everybody · Enemies now fight whoever is nearest, not whoever is hosting. Zombies and scavs standing in front of a squadmate used to simply stand there - they would not chase, shoot, or even turn round - while the same enemies worked perfectly for the host. They were switched off because the host's screen was deciding which of them were awake. · Hounds can b… | — | |
| Game update | Playtest Version 62 Optics · Two new weapon attachments have been added: the Holographic Sight and the Hunting Scope. Optics now have their own dedicated slot, meaning a weapon can carry a sight alongside a silencer and laser. · Only one optic can be fitted at a time. Installing a Hunting Scope will remove any Holographic Sight already attached, and vice versa. · The Holographic Sight is built for quick target acq… | — | |
| Game update | Playtest Version 61.1 Added the new muzzle effects to the AI/Scavs. | — | |
| Game update | Playtest Version 61 Shell Casings · Firing a gun now drops spent shell casings onto the ground. Red Lasers · A red laser has been added that can be attached to guns. Furniture · 2 Sinks / 1 Stove / and 1 new table were added. | — | |
| Game update | Playtest Version 60 Muzzle flash · Firing a gun now throws a real flash of light from the barrel. It lights the ground, the walls and whatever is standing in front of you, so shooting at night gives your position away in a way it did not before. · Each shot kicks up a small puff of smoke. · The flash sits on the barrel itself and tracks it through the weapon's recoil, in every aiming direction. Shots come from the… | — | |
| Game update | Playtest Version 59 Weapon modifications · Weapons can now be modified. Right-click a gun in your inventory and choose Modify to open its parts screen, which shows what is fitted, what it does to the weapon, and what you are carrying that would fit. · The first part is the Silencer. It turns up on better-equipped scavs and is not common. · You can also fit a part by dragging it straight onto the gun, either in you… | — | |
| Game update | Playtest Version 58 Made the tutorial more streamlined, and much quicker to get to where you are able to first deploy. | — | |
| Game update | Hotfix 3 Readds Friendly fire | — | |
| Game update | Hotfix 1 & 2 Various fixed with desyncing in Coop. | — | |
| Game update | Playtest Version 57 Version 57 Raid size · The deploy board now has sliders for raid size: 150 to 500 zombies and 10 to 50 scavs. Each slider is labelled as you drag it, so 400 zombies reads HORDE and 50 scavs reads WARBAND. · The number you choose is the number that spawns. The sliders replace the normal squad scaling instead of adding on top of it, so 400 zombies means 400 whether you deploy solo or with four pl… | — | |
| Game update | Playtest Version 56 Co-op ## Version 56 Co-op Co-op multiplayer is now available. · Play together in groups of 2 to 4 players. · Deploy into raids together, scavenge for supplies, fight enemies, and extract as a team. · Players can explore separately or stick together while moving through the world. · Loot, enemies, combat, and extraction now work across multiplayer sessions. · This is the first public version of co-op,… | — | |
| Game update | Playtest Version 54 Version 54 Enemies · Fixed scavs freezing in an aim pose and never acting. A scav who could see you but was too far to shoot would hold that aim indefinitely, and being shot did not snap him out of it - he could be killed without ever reacting. · Scavs will now always do something: they close the distance, take the shot, or reload. Standing still is no longer possible for them. · Scavs no longe… | — | |
| Game update | Playtest Version 53 ## Playtest Build - Weapons, Grenades and Loot ### Weapons * Weapon rarity now affects damage and accuracy. * Guns can roll bonus crit chance, fire rate, reload speed, and magazine size. * Higher rarities can roll more bonuses. * Two weapons of the same type and rarity can have different stats. * Melee weapons now roll damage and bonuses too. ### Item Info * Weapon info now shows damage, accura… | — | |
| Game update | HOTFIX 3 Made Scavs not run as fast when repositioning. · Another fix for some quest text becoming bugged. · Added running from a crouch. · Fixed item duping when drag and dropping between containers. · Added a help screen that pops up the first time you use the Walkie Talkie. · Added H keybind to open the help menu. | — | |
| Game update | HOTFIX 2 Change the train collision just a smidge. · Made more clear why research is stalled due to insufficient power, as well as fixed a small UI bug regarding this. | — | |
| Game update | HOTFIX 1 Fixed Issue with the task "Field Craft" Causing other task's text to break. | — | |
| Game update | The ApocaShift Open Playtest is Live! The ApocaShift Open Playtest is Live! The gates are open. If you've been watching the game, wishlisting it, or just stumbled across the Steam page, you can now download and play ApocaShift for yourself. No invite needed. ApocaShift has been in development for a couple of years now, built system by system by a solo developer, and it's finally at the point where I'm ready to put it in front of a… | — | |
| Community | The closed playtest is officially over! The closed playtest is officially over! Thank you guys so much for an awesome week. We ended up fixing nearly 400 bugs , reworking 9 major systems , and completely removing and rebuilding 3 systems from the ground up . Some of the biggest changes made during the playtest: · Completely replaced the old inventory with a new grid-based inventory system · Added an entirely new progression system wi… | — | |
| Game update | Playtest Update 4 v0.014 - Item Switching: fixed a weird bug where items would become the item attempting to be swapped. - Loot Screen Standardization: zombies and scavs now use the same looting interface as all storage containers for a smoother, unified experience. - Uses Display Clarity: non-stack items now clearly show 3/3, 5/5, etc., so you always know how many uses remain. - Trader Bug Fixed: no more losing gear w… | 19980959 | |
| Game update | Playtest Update 3 v0.013 - Fixes Player movement breaking when attempting to reload the Pistol with no ammo in your inventory for it. | 19967169 | |
| Game update | Playtest Update 2: v0.012 - Standardized UI exits: Press ESC to close most screens. Added a red “X” button to many menus for clarity. - Spawn safety: Scavs will no longer spawn right on top of you when you deploy. Details Unified ESC-to-close behavior across inventory, crafting, build, and settings screens. Added a consistent red close icon to key UI windows for mouse users. Adjusted spawn logic to respect safe zones at… | 19966387 | |
| Game update | Playtest Update 1 v0.011 - Fixes Eating and Drinking being inaccessible due to the "Station" and "Volume" Text. - Also fixes bug with Radio not reappearing after eating or drinking. | 19965735 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.