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ApocaShift PlaytestNewsPlaytest Version 59
Game update

Playtest Version 59

ApocaShift Playtest · published 29 Aug 2026, 22:34 UTC

All newsPlayers around this dateRead on Steam

Weapon modifications

  • Weapons can now be modified. Right-click a gun in your inventory and choose
    Modify to open its parts screen, which shows what is fitted, what it does to
    the weapon, and what you are carrying that would fit.
  • The first part is the Silencer. It turns up on better-equipped scavs and is
    not common.
  • You can also fit a part by dragging it straight onto the gun, either in your
    pack or in the weapon slot. And you can modify the gun you are currently
    carrying: right-click it in its weapon slot.
  • Removing a part gives you back that exact part, not a replacement.

The Silencer

  • A suppressed gun is dramatically quieter. Gunfire normally pulls zombies from
    a long way off; with a silencer fitted, only what is nearby reacts. It is the
    difference between clearing a building and being surrounded in it.
  • Suppressed weapons have their own firing sound.
  • Fitting one steadies the weapon a little and costs a little damage. It is a
    trade, not a straight upgrade.
  • A silencer needs a barrel built to take one. It fits most guns, but not
    shotguns, not the RPD, and not the scrap pistol - that one is welded together
    out of salvage and has nothing to thread onto.
  • A silenced gun is longer, and takes one more inventory cell.

Weapon appearance

  • Guns are now drawn assembled, with whatever is fitted to them, everywhere you
    see them: in your pack, in the weapon slots, while dragging, on the item info
    screen and on the mod screen. A suppressed rifle looks like a suppressed
    rifle.
  • Your equipped weapon shows its fitted parts on the weapon display as well.
  • Weapons being dragged are now drawn at the size they will actually take up,
    instead of being squashed into a square.

Fixes

  • A weapon whose size changes no longer jumps to a different spot in your pack.
    It grows where it sits.
  • Fitting a part is refused outright if the bigger weapon would have nowhere to
    go, rather than fitting it and leaving the gun stuck. The same goes for
    removing one when your pack is full - the part stays on the gun.
More from ApocaShift Playtest

Other announcements

All news
Game update10 Sep 2026Playtest Version 69 - Hunting & CookingVersion 69 Deer · Added deer. Does, bucks and fawns can now be found around the base and out in raids. · Deer usually travel in small herds, but you will also find plenty of loners. A deer by itself is usually a buck. · They are faster than you. You cannot simply chase one down — shoot it or cut off its escape. · Fawns are slow enough to catch. Their mothers do not take that well. · Crouching m…Game update9 Sep 2026Version 68 — Ground Looting & Placement UpdateVersion 68 — Ground Looting & Placement Update Version 68 improves how you interact with loot in the world, makes the nearby-container UI easier to read, prevents accidental overlapping while building, and fixes several magazine and ammo issues. Ground Looting Loot sitting at your feet can now be accessed directly from the container bar. A new Ground entry appears whenever items are nearby, sho…Game update9 Sep 2026Playtest Version 67 Hotfix 1A few fixes for errors happening when starting a new game. · Fixed the soldiers body causing a broken inventory screen to appear when looted in your first real raid.