Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ApocaShift PlaytestNewsPlaytest Version 69 - Hunting & Cooking
Game update

Playtest Version 69 - Hunting & Cooking

ApocaShift Playtest · published 10 Sep 2026, 20:00 UTC

All newsPlayers around this dateRead on Steam

Version 69

Deer

  • Added deer. Does, bucks and fawns can now be found around the base and out in raids.
  • Deer usually travel in small herds, but you will also find plenty of loners. A deer by itself is usually a buck.
  • They are faster than you. You cannot simply chase one down — shoot it or cut off its escape.
  • Fawns are slow enough to catch. Their mothers do not take that well.
  • Crouching matters. Deer can spot a standing player from a long distance, and a sprinting player from even farther away.
  • At night, deer lie down and sleep, making them much easier to sneak up on.
  • Spook one deer and the rest of the herd will usually run with it.
  • Some bucks will charge instead of fleeing, and they hit hard.
  • Does with a nearby fawn may also stand their ground instead of running.
  • Deer now spray blood when hit, with a larger burst on the shot that kills them.

Butchering and Cooking

  • A dead deer becomes a lootable container. Open and search the carcass just like any other container.
  • Does provide 4–5 raw meat.
  • Bucks provide 5–8 raw meat plus both antlers.
  • Fawns provide 1–2 raw meat.
  • Meat and antlers do not stack. Eight steaks will take eight inventory slots.
  • Empty carcasses disappear after 10 seconds.
  • Carcasses that still contain loot disappear after 5 minutes.
  • Carcasses will never disappear while you are standing over them.
  • Campfires and stoves can now cook meat. Put the meat inside, leave it cooking, and come back later.
  • Campfires must be lit and contain meat before cooking will begin.
  • Stoves are always active, cook faster, and can hold more meat.
  • Raw meat restores 18 hunger.
  • Cooked meat restores 45 hunger, making cooking well worth the extra effort.

Wooden Buildings

  • Added the complete modular wooden building set.

The Walkie-Talkie

  • The Call button now lights up when extraction can actually be called and stays dark when it cannot.
  • Scan now blinks until a signal has been locked.
  • When you get close enough to call extraction, the radio automatically raises itself so the Call button is ready when you arrive.

Building

  • Building by hand is now twice as fast.
  • Manual construction now takes 6 seconds instead of 12.
  • Settlers still build at the previous speed.

Fixes

  • The Field Craft surgical kit now drops at your feet when your inventory is full instead of silently being sent to a trader reward box.
  • Previously, the cloth used to craft it could simply be deleted when this happened.
  • Fixed the stutter that could appear once settlers had assigned jobs.
  • The colony system was repeatedly scanning every building in the base several times per second. This has been corrected.
More from ApocaShift Playtest

Other announcements

All news
Game update23 Sep 2026Playtest Version 71 - Suppressors, Foregrips & Grenade LaunchersVersion 71 — New Suppressors, Foregrips & Grenade Launchers New attachments · Added five suppressors with different trade-offs. · Added a foregrip slot and five foregrips for the M4, tan M4 and scoped AR. · Added the M203 underbarrel launcher for the M4, tan M4 and scoped AR. · Added the GP-25 underbarrel launcher for the AK. · Added 40x46mm and VOG-25 grenade rounds. Each launcher uses its own…Game update21 Sep 2026Playtest Version 70 - Lights, Colony & Co-op FixesVersion 70 Lights no longer blind you when you build a few together · One lamp looks exactly as it did. Build a cluster and they no longer bleach everything around them. · Lamps now give way to light that is already there, so a second lamp adds real light instead of flattening the first one's falloff to white. · The pool of light around a group of lamps stays the same size as a single one now,…Game update9 Sep 2026Version 68 — Ground Looting & Placement UpdateVersion 68 — Ground Looting & Placement Update Version 68 improves how you interact with loot in the world, makes the nearby-container UI easier to read, prevents accidental overlapping while building, and fixes several magazine and ammo issues. Ground Looting Loot sitting at your feet can now be accessed directly from the container bar. A new Ground entry appears whenever items are nearby, sho…