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ApocaShift PlaytestNewsPlaytest Version 63
Game update

Playtest Version 63

ApocaShift Playtest · published 31 Aug 2026, 18:51 UTC

All newsPlayers around this dateRead on Steam

Version 63

Co-op: the raid reacts to everybody

  • Enemies now fight whoever is nearest, not whoever is hosting. Zombies and scavs standing in front of a squadmate used to simply stand there - they would not chase, shoot, or even turn round - while the same enemies worked perfectly for the host. They were switched off because the host's screen was deciding which of them were awake.
  • Hounds can be killed by anyone in the squad. A client's bullets went nowhere: the dog took the hit locally and got straight back up. Grenades and melee always worked, which is what made it look like the dogs specifically were invincible.
  • The Large Mutant hurts one person at a time. One swing of one arm was landing on the host AND on everyone else, and swatting a squadmate crushed the host instead of them.
  • A raid opened by somebody other than the host is now actually built. If a client went out first while the host stayed at base, nothing spawned - no enemies and no boss, however the deploy board's dials were set.
  • Enemies killed a long way from anybody finish falling over instead of freezing on the first frame of it.

The Large Mutant

  • He can be killed, and he stays dead. Emptying his health used to knock him down for seven seconds, after which he stood back up at FULL health and kept coming - there was no amount of ammo that removed him from the map. He is still the toughest thing in the raid by a wide margin, but he is finite now.
  • He roars once, when he arrives, and is quiet after that. He was roaring on sight, on every charge, on every grab, on being knocked down and on a timer while he prowled, which with an attack landing every couple of seconds read as something that never shut up.

Controls

  • The pump shotgun racks on SPACE. It shared the pickup key, so working the pump while stood over loot did both at once.

Fixes

  • You can shoot something standing on top of you again. Rounds leave the end of the barrel now, and the barrel tip is most of a body-length in front of you - so anything closer than that was behind its own bullet and could not be hit at all. A shotgun fired point-blank now puts the whole pattern into whatever is in your face.
  • Killing something that had hold of you lets go of you. A screamer that grabbed you and then died stayed clamped on: you were left rooted in the pose of the swing that killed it, unable to run, with nothing that could ever free you.
  • Unarmed no longer aims down a scope. Holstering a rifle with a sight on it left the sight's reticle on screen over a pair of empty hands.
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