Fixed scavs freezing in an aim pose and never acting. A scav who could see you but was too far to shoot would hold that aim indefinitely, and being shot did not snap him out of it - he could be killed without ever reacting.
Scavs will now always do something: they close the distance, take the shot, or reload. Standing still is no longer possible for them.
Scavs no longer turn away from you to shoot a zombie while you are shooting them. A zombie has to be practically on top of one before it takes priority.
Guard posts no longer pin a scav out of a fight he is already in.
Kolt now has his own voice line for every situation and never uses a generic bandit line. He also no longer goes silent when spotting you or taking cover.
Accessibility
Added a Night Brightness slider in Settings, under Display. Night was too dark to play on some monitors. It lifts the darkest hours only and leaves daytime untouched, and applies live as you drag it.