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The ApocaShift Open Playtest is Live!
The gates are open.
If you've been watching the game, wishlisting it, or just stumbled across the Steam page, you can now download and play ApocaShift for yourself. No invite needed.
ApocaShift has been in development for a couple of years now, built system by system by a solo developer, and it's finally at the point where I'm ready to put it in front of a much larger group of players.
Quick note: This is a playtest build, not a finished game. Expect bugs, jank, missing animations, unfinished content, balance issues, and things occasionally breaking in weird ways. That's exactly what this playtest is for.
WHAT IS APOCASHIFT?
ApocaShift is a top-down post-apocalyptic survival game focused on scavenging, combat, crafting, progression, and building up a home base.
Go out into the wasteland, gather what you can, survive whatever is waiting for you, and bring your haul back home to prepare for the next run.
SURVIVAL AND YOUR HOME BASE
* Hunger, thirst, health, stamina, injuries, and survival systems to manage
* Bandages, stims, medical supplies, and other ways to keep yourself alive
* Build and expand your home base using materials scavenged from the world
* Quests, NPCs, dialogue, and a full quest journal
* A tech tree for researching new equipment and buildables
* Character progression with skills and perks
CRAFTING AND GEAR
* Craft weapons, medical supplies, ammunition, survival gear, and base upgrades
* Melee weapons including machetes, tire irons, hatchets, and more
* Firearms ranging from pistols and shotguns to rifles and heavier weapons
* Armor with meaningful defensive stats
* Quick slots for fast access when things go wrong
* Character customization to make your survivor your own
WEATHER THAT ACTUALLY MATTERS
Weather has received a major overhaul for this playtest.
* A full four-season cycle with changing temperatures
* Rain, snow, and volumetric fog
* Snow that gradually accumulates and melts depending on temperature
* A buildable Weather Radio with a seven-day forecast
* Daily high and low temperatures
* Warnings for severe weather such as hard freezes and blizzards
* Weather conditions that transition naturally over time
THE WORLD ISN'T EMPTY
* Zombies, mutants, scavs, and armed enemies with different behaviors
* Large mutants and special infected including spitters
* Horde systems designed to support huge numbers of zombies
* Cars and motorcycles to get around the wasteland
* Points of interest packed with loot, enemies, and places to explore
* Voiced NPC dialogue and quests
THIS IS A PLAYTEST
This build is still early.
You WILL find bugs.
Some animations are missing. Some systems are rough. Some balance numbers will probably be completely wrong. You may also find unfinished areas or content that is clearly waiting for another pass.
That's okay.
The entire reason for this playtest is to find those problems now and make ApocaShift better before release.
If something breaks, looks strange, feels unfair, or simply isn't fun, please tell me.
There is a feedback system built directly into the game, and I read every report.
JOIN THE COMMUNITY
The best place to report bugs, share screenshots, give feedback, read patch notes, or just follow development is the ApocaShift Discord:
https://discord.gg/t36zcfqKp7
Thank you for being here this early and helping test something I've spent the last few years building.
Grab whatever weapon you can find, head into the wasteland, and see how long you survive.
The ApocaShift Open Playtest is live now.
* Jeremy
Solo Developer of ApocaShift