Grail
Playing now
459−109 vs. yesterday
55%of peak
All-time peak
8366 Sep 2026
Playing now
459−109 vs. yesterday
All-time peak
8366 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v1.0.0 update Hi everyone! Here is already the 1.0 update so we can make sure there are no major game breaking bugs before the official release next week! I'll continue working on fixing smaller bugs in the meantime. Demo version will be removed on full release You can play the free demo until the release next tuesday, but after that it will be removed! Your save data should carry over to the full game if yo… | — | |
| Game update | Maintenance tomorrow: servers will be down We have scheduled maintenance tomorrow at 08:00–09:00 UTC on 28 August. Be sure to finish your run before that time to not lose progress! | — | |
| Game update | v0.39.1 freeze/lag hotfix Fixed severe/lag freezing that happened during some transitions. · Fixed the bug that ultimately caused the lag where in the end screen where you see which cards you have unlocked it would show a nearly endless series of the same card. · Fixed a rare crash when going to a trait event ! Note that if you had this lag/freezing bug before there is a chance the game will hang on next startup. Just w… | — | |
| Game update | v0.39.1 hotfix QoL - Removed from visual effects in the final boss cutscenes when having "reduced effects" enabled in settings Fixes - Fixed 'Family portrait' giving a lot of energy - Fixed 'Marron glace' having hidden shield values - Fixed a rare crash during the final boss fight - Fixed a crash when reforging an iconic card - Fixed a bug where you get too much rank progression points when continuing a run -… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| In-game event | v0.39 - Final boss and iconic cards Hello everyone! This will likely be the last (big) update before the official release of the game September 1st! I'm trying to get as many things in the game before the release, but there is little time left aahhh!! Luckily I have a lot of time after the release to keep working on more content :) Some new things: Final boss / Day 10 You can now continue playing after you win a run up until day… | — |
| Announcement | Grail is releasing September 1st! Hey everyone! Grail is releasing September 1st! You can watch the new release date announcement trailer here: What you can expect · The full game will have Mabel and Zappy as additional playable characters. You will need to unlock them with trophies you earn in the game, so keep that in mind. · If you've played the demo, your current trophies and cosmetics will carry over. · Each season will ha… | — |
| Game update | v0.38.1 (hotfix) v0.38.1 changelog Fixes - Fixed 'Arboris oil' not burning anymore when ripped up - Fixed a hard crash when checking if a card crits - Fixed 'Woods' still spawning on the first day - Fixed a rare hard crash when clicking on cards - Fixed Farmer's market sell food sub-event giving too much coins - Fixed card alts not showing when inspecting a card's upgrades in-game - Fixed new cost of duplicatio… | — |
| In-game event | v0.38 - new locations (+many other changes) Hey everyone! We're moving fast towards the full release (some information about that soon!) and here is one of the last big updates before that. Some cards/strategies that were very dominant (cheese cards for example) have been nerfed and the overall randomness of the game has been reduced with the change of how location events work. Thanks to everyone for your support and feedback messages, t… | — |
| Game update | v0.37.1 (hotfix) !!! There was a crash and a bug with energizing taking additional energy !!! This is fixed, so please update the game if you can! Full changelog v0.37.1 QoL - Added a "don't show this again" option for the feedback prompt Fixes - Fixed battle skip button missing from PvE fights during other events - Fixed skip and pause button hitboxes overlapping - Fixed 'Indomitable' not triggering shield eff… | — |
| In-game event | v0.37.0 -Battle skip- Monster/enemy battles can now be "skipped". It is not instantly skipped due to some technical limitations, but it's still quite fast. -Legacy store- When getting a duplicate cosmetic you now get 'trophy dust' instead of normal trophies. You can use this dust to buy cosmetics in the Legacy store. The Legacy store will be updated to include cosmetics from all previous seasons so you… | — |
| Game update | v0.36.1 hotfix QoL - The new day messages (+health, +coins) now go away faster if you click the screen Fixes - Fixed 'Windmill' not energizing - Fixed 'Windmill' shuffle not triggering shuffling sickness - Fixed 'Family recipe' removing enchantment from chosen card - Fixed leaving the post-game progress screen too early stops you from getting the trophy rewards - Fixed cards like 'Tinny' being flagged as ener… | — |
| Community | Steam Next Fest and a thank you! Hello everyone! The demo is now 2 months old, and since then 16,000+ people have played it. It’s absolutely wild to us that many of you have already put hundreds of hours into our weird little autobattler deckbuilder!! I love working on this game and am so, so excited to see people enjoy it too! Seeing people theorycraft builds in our Discord server, break the game in unexpected ways, and get e… | — |
| In-game event | v0.36 -Slight poison change- Poison remains the weakest and least played archetype, that's why I've decided to make a small change to poison! Poison values have been doubled across the board and when you shuffle poison now loses half its stack on top of dealing the damage. This will hopefully make poison more consistent against large decks while not becoming too overwhelming for small decks. -Count y… | — |
| Game update | v0.35.1 hotfix Fixes - Fixed some missing characters in Chinese fonts - Fixed No-Play, Sun and Moon stickers not working as expected - Fixed a bug when picking the tinker at the workshop events when you don't have enough resource cards - Fixed being able to pick improve cards events without having eligible cards - Fixed 'Flamethrower' getting negative echo - Fixed being able to sell locked sticker cards at tr… | — |
| In-game event | v0.35 - Wizarding tower This update mostly introduces a new location event, the Wizarding Tower. There is a bunch of new content, fixes and balancing and playtesters can now test Zappy! New - New shock enchant - New Zappy card 'Gimbal' - New Zappy card 'Peanut' - New Zappy card 'Steam engine' - New Zappy card 'Food stash' - New Zappy card 'Nut launcher' - New Zappy card 'Flamethrower' - New Zappy card 'Circuit board'… | — |
| In-game event | v0.34 - Leaderboard/matchmaking changes! !!! We're updating the server, so it will be down for a few minutes !!! Leaderboard has changed! It is no longer sorted on winrate, but rather uses a point system at the highest rank. You now also see your ranking position even if you're not in the highest rank. The matchmaking has also changed. You're now more likely to encounter players close to your own rank. I also made the random cosmetic… | — |
| In-game event | v.0.33 - Poison change! Poison now deals double damage to shield instead of ignoring shield. This is because poison ignoring shield hard counters shield and makes shield builds very dependant on RNG matchups with opponents. It also cause situations for poison builds to leave an opponent with very little health and high shield and they would lose due to fatigue which could be frustrating. This change arguably makes poi… | — |
| In-game event | v0.32.0 - Shuffling sickness, Moon king New mechanic: shuffling sickness! After shuffling your deck you will skip another turn. It doesn't happen at the start of battle. You also don't gain energy during shuffling sickness. We added this because small decks are very strong right now and we believe this will balance things out. This mechanic was pitched by FloriBanaan! new - Shuffling sickness: after shuffling your deck you will skip… | — |
| In-game event | Update v0.31.0 Hey everyone! I’m incredibly excited to celebrate the launch of the demo. In just 2 days, over 5,000 players have already tried the game! It even made it into the trending free games list! Seeing so many of you playing for hours, enjoying the experience, and adding the game to your wishlists honestly means a lot. I’ve been reading all of your feedback. I might not be able to respond to everythi… | 22834879 |
| Community | The demo for Grail is out now! Hello everyone! We've just released the demo for our new game , Grail! It's a fantasy deckbuilder where your deck fights for you! Travel through the woods, upgrade your deck, find synergies and sharpen your strategy. Take on foes in pitched card battles that play out automatically before your eyes. At the end of each day you’ll test your deck building prowess against another player. Stack wins… | — |