In-game event

v0.37.0

Grail · published

-Battle skip-

Monster/enemy battles can now be "skipped". It is not instantly skipped due to some technical limitations, but it's still quite fast.

-Legacy store-

When getting a duplicate cosmetic you now get 'trophy dust' instead of normal trophies.

You can use this dust to buy cosmetics in the Legacy store.

The Legacy store will be updated to include cosmetics from all previous seasons so you can

always find cosmetics there that you might have missed before.

The only exception at this moment are the cosmetics from the Demo reward track. Those won't

be added to the Legacy store since I already promised they would be exclusive to the demo players!

-Final resolve-

When you're on your last heart you will now encounter the 'Final resolve' event.

This lets you pick among a few very good options such as enchanting a card and getting a gold trait.

It'll make getting perfect victories a bit harder probably, but will also help failing builds to turn it around.

Full changelog v0.37.0

New

- Legacy store and Trophy dust

- After each game you now get to see which cards and lore you've unlocked

- New 'Final resolve' event when you're on your last heart

- New Mabel card 'Carrot sword'

- New Ratagnan card 'Brick'

- New Zappy trait 'Nutty'

- New Zappy trait 'Squirrely'

- New Zappy trait 'Tough nut'

- New Zappy trait 'Scatterbrain'

- New shock trait 'Conductive'

- 2 new hidden events for Ratagnan

QoL

- Added a battle skip button for monster battles

- Added a backup system for the main savefile for rare cases where steam cloud saves don't work

- Fixed cards overlapping during the random enchant and rip up event

Fixes

- Fixed a rare bug where the game loaded 2 ghosts and didn't remove the cards of the ghost it didn't pick

- Fixed hovering over a card in the draw/discard/exhaust pile view showing the back side of the card

- Fixed 'Food stash' only counting unique food

- Fixed the tutorial and sokbot PvP fight having too much health

- Fixed 'Shock pellets' not always playing another shock pellets

- Fixed cards without types missing from the cardopedia

- Fixed a visual bug where poison and fire effects glitched or stopped moving at all

Changes/balancing

- 'Whirlwind slash' damage is now 60/90/120/150 (was 80/120/160/200)

- 'Baldric' damage is now 30%/35%/40%/45% (was 30% for all levels)

- 'Epicure' poison add is now 6/9/12/15 (was 10/15/20/25)

- 'Contagious' poison is now 4/6/8/10 (was 2/4/6/8)

- 'Fencer supreme' trait now starts at level 2 and cards played is now -/1/2/3 (was 1/2/3/4)

- 'Cape' shield increase is now 12/18/24/30 (was 8/12/16/20)

- 'Critical strike' damage is now 50/75/100/125 (was 60/90/120/150)

- Cards in the augmented shop can't have additional echo anymore

Misc

- Added a simple feedback form at the end of runs in the demo version

- Slightly changed how the cardopedia works

- New sound effects

- New soundtrack when you lose a run

- New hat card animation

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