
Hi everyone!
Here is already the 1.0 update so we can make sure there are no major game breaking bugs before the official release next week!
I'll continue working on fixing smaller bugs in the meantime.
You can play the free demo until the release next tuesday, but after that it will be removed!
Your save data should carry over to the full game if you get it.
- The cardopedia now also has traits
- Remade the tutorial
- New mechanic 'over-heal'
- New Mabel card 'Halter weight'
- New Mabel card 'Carrot bites'
- New Zappy card 'Steam pack'
- New trait 'Insulated'
- New trait 'Antifragile'
- New trait 'Forewarned'
- New trait 'Pyrrhic'
- New trait 'Flammable'
- New trait 'Galvanic'
- New trait 'Destructive'
- We now also use our own cloud saving system on top of Steam's cloud saves
- When speeding up battles, the game now goes into brief slowmotion during meaningful hits so it's hopefully a bit easier to follow
- Removed all white flashes from the ending cutscenes when 'reduce effects' is on
- The Grail card cannot be ripped up anymore by another card or effect
- Fixed Zappy's iconic card event showing up without having the right prerequisites
- Fixed removing a trait at the waterfall not visually updating all values
- Fixed 'Loyal' trait capping on +25 damage/shield
- Fixed 'Blazing' working on rainbow stickered cards
- Fixed the global leaderboard not updating at the end of Deity rank runs
- Fixed being able to choose gold and iconic cards to upgrade at some events
- Fixed invest sub-event at the 'Tavern' event not spawning when you don't have enough coins
- You now get less points when winning a game in Deity rank depending on how many points you have:
- At 0 points Deity rank you get: +20 for normal wins and +30 for perfect wins
- At 1500+ points Deity rank you get: +5 points for normal wins and +7 points for perfect wins
- Between 0 and 1500 points Deity rank the amount of point awarded is interpolated from these values
- You now unlock endless mode for all characters upon reaching Squire rank with any character
- 'Heat source' trait burn increase is now 0.5%/0.75%/1%/1.25% (was 0.5%/1%/1.5%/2%)
- Buffed 'Insurgent' enemy
- Buffed 'Patrol recuit' enemy
- 'Dragon breath' burn is now 20/30/40/50 (was 24/36/48/60)
- third spa options now costs 15 coins (was 10)
- 'On fire' trait is now "when you burn, use 1 energy to play a card for NA/-2/-3/-4 energy cost" (was when you burn, use 4/3/2/1 energy to play a card for free)
- 'the Ancient' now has 4000 health (was 6000)
- 'Loyal' now gives +30/50/70/90 damage/shield (was +50/75/100/125)
- 'Surcoat' base shield is now 60/90/120/150 (was 56/84/112/140) and shield increase is now 10/15/20/25 (was 4/8/12/16)
- 'Wide' trait shield add is now 15%/20%/25%/30% of total heal on cards (was 20%/30%/40%/50%)
- Nerfed Zappy's final boss
- 'Long fuse' burn increase is now 2/3/4/5 (was 1/2/3/4)
- 'Sheath' now only works is previous card is a weapon damage-card (was just damage card)
- 'Feint' now plays 1/2/2/3 cards for -2/-2/-3/-3 cost (was 1/2/3/4 cards for -4/-4/-4/-4 cost)
- 'Sabotage' is now 4 cost (was 5) and damage is 20/22/24/26% of max health (was 30/35/40/45%)
- 'Banner' is now 4/4/3/3 cost (was 4/4/4/4) and energizes 1/2/2/3 (was 2/3/4/5)
- 'Kegler' base damage is now 40/50/60/70 (was 40/60/80/100) and damage increase is now 15/20/25/30 (was 20/30/40/50)
- 'Pigsty' base poison increase is now 20 (was 10) and increase per deenergize is now +20/40/60/80 (was +10/20/30/40)
- 'Carrot cake' maxhp gain is now 6/9/12/15 (was 8/12/16/20)
- 'Carrot sword' maxhp gain is now 4/5/6/7 (was 4/6/8/10)
- 'Carrot soup' now gains maxhp equal to 50% of opponent's burn (was 100%)
- 'Mini garden box' regen is now 4/6/8/10 (was 6/9/12/15)
- 'Shock pellets' shock is now 5/7/9/11 (was 4/6/8/10)
- 'Shock baton' shock is now 6/9/12/15 (was 6/8/10/12)
- 'Shockbinders' shock is now 7/11/15/19 (was 5/8/11/14)
- 'Arboris oil' burn is now 4/6/8/10 (was 6/9/12/15)
- 'Magnet' shock is now 4/6/8/10 (was 3/4/5/6)
- 'Battleaxe' has new art
- Mabel and Zappy night themes
- Some changes to the final boss cutscenes
- Added a new regen effect
- After being defeated by the final boss you now immediately go to the end screen
- Added total amount healed from regen in battle stats
- Added regen heal to the battle log
- Added night theme for Mabel
- Added night theme for Zappy
- No more sokbot
- Bots/pre-made pvp builds are a little bit stronger now