!!! There was a crash and a bug with energizing taking additional energy !!!
This is fixed, so please update the game if you can!
- Added a "don't show this again" option for the feedback prompt
- Fixed battle skip button missing from PvE fights during other events
- Fixed skip and pause button hitboxes overlapping
- Fixed 'Indomitable' not triggering shield effects
- Fixed energy not being removed properly when skipping a battle
- Fixed cards flagged as not encountered in the cardopedia if you've seen them before last update
- Fixed long card lore texts not wrapping in the end screen
- Fixed 2 music themes playing simultaneously in the cards discovered end screen
- Fixed de-energize and energize tooltips sometimes missing when hovering over traits
- Fixed a bug that cause battle replays to play out differently
- Fixed a bug where 'Messenger mouse' tried to be drawn multiple times in a row
- Fixed a bug where 'Hot headed' got triggered by cards that were drawn but not played
- Final resolve events have been tuned down. They are now:
1. Randomly enchant a card
2. Choose a free trait out of 5 options
3. Choose 1 out of 3 fully upgraded cards from any card pool
4. Gain 10% max health and 20 coins
- 'Forager' (enemy) now has 140 max health (was 170) and starts with 1 energy (was 2)
- 'Rotting' trait now poison for 4% of max health (was 1%)
- 'Alligator clamps' bleed and shock are now 3/4/5/6 (was 2/3/4/5) and damage is 15/20/25/30 (was 12/16/20/24)
- 'Carrot soup' gained the carrot type
- Added a wishlist and feedback button to the main menu