In-game event

v0.38 - new locations (+many other changes)

Grail · published

Hey everyone!

We're moving fast towards the full release (some information about that soon!) and here is one of the last big updates before that.

Some cards/strategies that were very dominant (cheese cards for example) have been nerfed and the overall randomness of the game has been reduced with the change of how location events work.

Thanks to everyone for your support and feedback messages, they are very helpful <3

-Battle stats overview-

You can now view battle stats after battle.

It shows what every card and trait did so you can get a better idea of how your deck is performing.

-Location events change-

Location events now always have the same 3 options. This is to remove some of the randomness of the game which was especially punishing for new players. I've also added some new location events.

Full changelog v0.38.0

New

- Battle stats overview

- 3 new hidden Zappy events

- New shield trait 'Stone-boned'

- New shock/burn/poison trait 'Catalysing'

- New burn trait 'Heat source'

- New burn/shock trait 'Quick-tempered'

- New location event 'Farmlands'

- New location event 'Library'

- New location event 'Grand waterfall'

- New Ratagnan card 'Long fuse'

QoL

- You can now also view the battle log after battle

- Added the ability to view what sub-events a certain event has before picking it

- You can now view a card's upgrades by holding CTRL while hovering over it (other buttons also

work: ALT, SHIFT, Y on gamepad and left mouse button if it doesn't mean selecting/choosing the card)

- Added a simple reroll animation in card shops that prevent you from accidentally clicking reroll twice

- You can now view draw/discard piles in battle by just clicking on them and there are separate buttons for viewing full deck and ripped up cards

Fixes

- Fixed a lag spike when finishing an event

- Fixed a bug with the queueing of resolved that could make some cards with echo behave unexpected

- Fixed a description bug with 'Baldric'

- Fixed 'Cheesemonger' not working as expected

- Fixed a sidequest sub-event option that gives crit to damage cards giving crit to rainbow cards

- Fixed 'battle-honed' being able to add crit to rainbow stickered cards

- Fixed a bug where the preview of an enchanted card during a cardsmith/improve event wasn't showing the correct value

- Fixed 'Well-nourished' trait not logging shield applied to the battle log

- Fixed some triggers still applying to ripped up cards

- Fixed where the final resolve enchant option would show up at certain enchant events

Changes/balancing

- Bleed now also triggers even when the damage is blocked and bleed deals half damage to shield

- Coins gained at the start of each day is now 8 (was 10)

- The sacrifice-life-for-enchantment event now costs 40% health (was 50%)

- Cards with echo re-evaluate their crit chance with every echo play

- Enchanted 'Family recipe' now only makes the chosen card enchanted if it wasn't enchanted yet

- Beggar's hidden event now scales with the level of the required card

- Hidden torch event now gives 3 burn (was 2)

- Traits from the final resolve event are now at least level 2

- Sticker removal sub-event now costs 12 coins (was 8)

- Blacksmith event can't spawn before day 3 anymore

- Woods event can't spawn before day 2 anymore

- Wizarding tower copy sub-event now costs 5 coins (was free)

- The cards from 3 free common cards event at the start of the run can't have stickers anymore

- Rest sub-event at Mabel's tavern event now gives 1 more regen

- 'Glutton' enemy nerfed

- The berries event at the Woods location event now gives 3 regen (was 2)

- Woods stone circle search now needs an additional pick to get to the enchant event

Card/Trait balancing

- 'Ampoule' bleed damage doesn't bypass shield anymore

- 'Cheese knife' now does 20/28/36/44 damage per cheese (was 24/36/48/60)

- 'Hydraulic press' damage increase is now +80/120/160/200 (was +40/60/80/100)

- 'Scatterbrain' trait now only triggers a maximum of 3 times per turn

- 'Flechettes' is now rare (was uncommon) and damage and bleed are now 4/4/4/4 (was 5/5/5/5)

- 'Bayonet' damage is now 8/12/16/20 (was 12/18/24/30)

- 'Riposte' damage is now 10/15/20/25 (was 14/21/28/35)

- 'Rug' is back to 2 energy cost (was 3)

- 'Aqua tofana' poison is now 40/55/70/85 (was 40/60/80/100)

- 'Poison tip' poison increase is now 14/16/18/20 (was 16/20/24/28)

- 'Dungarees' is now 2 energy cost, but regen is now 3/4/5/6 (was 4/6/8/10)

- 'Baldric' now energizes another clothing card

- 'Multitool' damage is now 10/15/20/25 (was 20/30/40/50)

- 'Bloodless' trait bleed multiplier is now x2.5/x3/x3.5/x4 (was x3/x4/x5/x6)

- 'Slow' trait now starts at level 2

- 'Heat mask' shield reduction per trigger is now 3 (was 2)

- 'Ion cannon' shock is now 8/10/12/14 (was 6/8/10/12)

- 'Galvanizing bath' shock increase is now 3/4/5/6 (was 2/3/4/5)

- 'Mop' poison and poison increase is now 32/48/64/80 (was 48/72/96/120)

- 'Pigsty' poison scaling increase is now 10/20/30/40 (was 10/15/20/25)

- 'Old city canal' base poison is now 40 (was 30) and poison increase is 40/60/80/100 (was 30/45/60/75)

- 'Throwing knives' cost is now 3 (was 2) and damage is 20/30/40/50 (was 12/18/24/30)

- 'Shell' shield is now 150/225/300/375 (was 100/150/200/250)

- 'Battleaxe' damage is now 160/240/320/400 (was 160/240/360/480)

Misc

- The progress screen on Deity rank now shows the shared leaderboard and not the leaderboard for the current character

- New day 7/8 background

- New day 9 background

- Cosmetics in the cosmetic select screen are now sorted by rarity

- New font for damage counters

- Changed code for some effects that should make them smoother and faster on high game speed

- Changed how events are positioned if there are 4 options to make them more symmetrical

- Added a reroll animation in card shops

- Increased the speed of the post battle animation

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