In-game event

v0.35 - Wizarding tower

Grail · published

This update mostly introduces a new location event, the Wizarding Tower. There is a bunch of new content, fixes and balancing and playtesters can now test Zappy!

New

- New shock enchant

- New Zappy card 'Gimbal'

- New Zappy card 'Peanut'

- New Zappy card 'Steam engine'

- New Zappy card 'Food stash'

- New Zappy card 'Nut launcher'

- New Zappy card 'Flamethrower'

- New Zappy card 'Circuit board'

- New Zappy card 'Vice'

- New Zappy card 'Relay'

- New sticker 'Ghost sticker'

- New sticker 'Sun sticker'

- New sticker 'Moon sticker'

- New location event 'Wizarding tower'

- New trait 'Nauseous'

- New trait 'Kickstarter'

- New trait 'Anodyne'

QoL

- You can now view the contents and chances of the random cosmetic chest

- Made the rip up animation in the shops faster

- 'Reduced effects' in the settings now also disables the shock animation

Fixes

- Fixed 'Silk' de-energizing instead of energizing

- Fixed a rare crash that has something to do with hyper stickers

- Fixed 'Kegler's effect not triggering multiple times from cards with echo

- Fixed 'Carrot farmer' not working as expected

- Fixed 'En garde' effect not working after being drawn without being played

- Fixed 'Slime' and 'Web' triggering de-energize effects for the wrong side

- Fixed upgraded 'Slow' trait not working as expected

- Fixed being able to go to settings while viewing opponent's deck

- Fixed light enchanted 'Bayonet' not being possible

- Fixed 'Wary' being able to play rainbow stickered non-shield cards

- Fixed not being able to select the basic card back

- Fixed 'Hydraulic press' not saving a card being removed from battle when reloading a battle

- Fixed cards being energized in the deck view

- Fixed a bug where loading a game that was at a location event loaded an additional event node

Changes/balancing

- Changed how 'Rabid' and 'Protected' enchantments work on 'Hammer'

- 'Oil lamp' burn is now 9/14/19/24 (was 10/15/20/25)

- 'Kegler' damage increase is halved

- 'Arsenalist' trait damage is now 4/6/8/10 (was 8/12/16/20)

- 'Stoker' trait burn add is now +2/3/4/5 (was +4/6/8/10)

- 'Prickly' trait damage is now 20%/25%/30%/35% of shield (was 10/15/20/25)

- 'Blight' trait now triggers every 4/3/2/1 turn(s) of yours (was 5/4/3/2)

- 'Well noursihed' trait now shields equal to x2/3/4/5 times the heal (was x1/2/3/4)

- 'Contagious' trait no longer needs you to have poison yourself and now deals less poison

- 'Rabid rat' now has the 'Nauseous' trait instead of 'Infectious'

- 'Slime' no longer has the food and ingredient types

- 'Training dummy' now has the ally type

- the work option at the 'Tavern' event now gives more coins

- 'Lively' trait now gives 2/3/4/5 regen to cards (was 2/4/6/8)

- 'Pillory' now shields 140/180/220/260 (was 150/200/250/300)

Misc

- Added a shock effect

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