
This update mostly introduces a new location event, the Wizarding Tower. There is a bunch of new content, fixes and balancing and playtesters can now test Zappy!
- New shock enchant
- New Zappy card 'Gimbal'
- New Zappy card 'Peanut'
- New Zappy card 'Steam engine'
- New Zappy card 'Food stash'
- New Zappy card 'Nut launcher'
- New Zappy card 'Flamethrower'
- New Zappy card 'Circuit board'
- New Zappy card 'Vice'
- New Zappy card 'Relay'
- New sticker 'Ghost sticker'
- New sticker 'Sun sticker'
- New sticker 'Moon sticker'
- New location event 'Wizarding tower'
- New trait 'Nauseous'
- New trait 'Kickstarter'
- New trait 'Anodyne'
- You can now view the contents and chances of the random cosmetic chest
- Made the rip up animation in the shops faster
- 'Reduced effects' in the settings now also disables the shock animation
- Fixed 'Silk' de-energizing instead of energizing
- Fixed a rare crash that has something to do with hyper stickers
- Fixed 'Kegler's effect not triggering multiple times from cards with echo
- Fixed 'Carrot farmer' not working as expected
- Fixed 'En garde' effect not working after being drawn without being played
- Fixed 'Slime' and 'Web' triggering de-energize effects for the wrong side
- Fixed upgraded 'Slow' trait not working as expected
- Fixed being able to go to settings while viewing opponent's deck
- Fixed light enchanted 'Bayonet' not being possible
- Fixed 'Wary' being able to play rainbow stickered non-shield cards
- Fixed not being able to select the basic card back
- Fixed 'Hydraulic press' not saving a card being removed from battle when reloading a battle
- Fixed cards being energized in the deck view
- Fixed a bug where loading a game that was at a location event loaded an additional event node
- Changed how 'Rabid' and 'Protected' enchantments work on 'Hammer'
- 'Oil lamp' burn is now 9/14/19/24 (was 10/15/20/25)
- 'Kegler' damage increase is halved
- 'Arsenalist' trait damage is now 4/6/8/10 (was 8/12/16/20)
- 'Stoker' trait burn add is now +2/3/4/5 (was +4/6/8/10)
- 'Prickly' trait damage is now 20%/25%/30%/35% of shield (was 10/15/20/25)
- 'Blight' trait now triggers every 4/3/2/1 turn(s) of yours (was 5/4/3/2)
- 'Well noursihed' trait now shields equal to x2/3/4/5 times the heal (was x1/2/3/4)
- 'Contagious' trait no longer needs you to have poison yourself and now deals less poison
- 'Rabid rat' now has the 'Nauseous' trait instead of 'Infectious'
- 'Slime' no longer has the food and ingredient types
- 'Training dummy' now has the ally type
- the work option at the 'Tavern' event now gives more coins
- 'Lively' trait now gives 2/3/4/5 regen to cards (was 2/4/6/8)
- 'Pillory' now shields 140/180/220/260 (was 150/200/250/300)
- Added a shock effect