Minerva Labyrinth
Playing now
0Sampling since 09:55 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 09:55 UTC
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v1.0.5 - Minor updates Balance · The first character in the party will be attacked slightly more frequently than before. The last two characters in the party, and the last character in the front row, will be attacked slightly less frequently than before. · Sea: Slightly increased the added threat from Gliding Prow. · Vengeance: Slightly reduced the added threat from Overpower. · War: Slightly increased the added thre… | 21183861 | |
| In-game event | v1.0.4 - Balance tweaks, bug fixes General · Player characters in the front row now gain +5 Accuracy. · Wound is now the highest-priority status effect, meaning that control cures will always remove it first if present. · Slightly increased enemy crit defense. · Custom characters that start in the front row can now start with staves or wands, using the same selection priority as the back row. · Bows/broadswords now take priority… | 20837390 | |
| Game update | OpenGL compatibility fix This update improves compatibility with some older display adapters under Windows, which could potentially experience video corruption in OpenGL mode. Since there is no change to the application code, this release will still appear as v1.0.3. | 20790815 | |
| Major update | Minerva Labyrinth OUT NOW! Minerva Labyrinth is out now, with a 10% launch discount for the first week! If you played the demo earlier this year, here are some of the improvements made over the past seven months: · New Aspects and support skills, plus revised Hunt, Moon, and Vengeance skill sets. · Revamped (now optional) prologue and greatly streamlined tutorial. · More events and secrets in the hospital, with a slightl… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| In-game event | v0.8.4 - New Aspects and skills, art/writing improvements As announced yesterday, Minerva Labyrinth will release on November 5th, 2025! Today I'm also releasing the most up-to-date demo, which features new Aspects, new support skills, a nicer-looking subway, and a major editing pass over writing (some of these edits made it into the v0.7.9 release). There may be a few more tweaks in the final release, but this is pretty close to what it will look like… | — |
| Community | Release Date: 2025-11-05 Minerva Labyrinth will be released on November 5th, 2025! I will also be publishing an updated demo ahead of release (hopefully today or tomorrow) with all the latest changes, including some new character build options! | — |
| Game update | v0.7.10 - Resistance fix Fixed resisted energy attacks having no effect (introduced in v0.7.9). | — |
| In-game event | v0.7.9 - Keyboard glyphs, help menu improvements Enhancements · Mouse and keyboard input prompts will now display glyphs instead of plain text. · The gameplay information menu in Diana's room has been migrated into the field menu as Help and can now be accessed anywhere. The old Help menu has been renamed to Reference and is accessible via hotkey or from the new Help menu. · Gameplay tips have been removed from the Reference menu and have bee… | — |
| In-game event | v0.7.8 - Skill description and tutorial enhancements All skill descriptions now explicitly state the range, area of effect, and hit bonus (if any) at the top of the description box. Numeric and status effect values are now color-coded by type. Energy damage numbers will also display ENR in color assist mode. Skill descriptions have been edited down to remove information that is now specified in this way. These changes should make it more clear at… | — |
| In-game event | v0.7.7 - Tutorial and RNG updates Prologue / Tutorial · Tutorial mode in its previous form has been removed. The prologue (subway) will offer brief instructions / prompts at the top of the screen in certain locations, but will not provide any detailed information in the dialogue window. Most of this information can now be viewed at any time from a new dialogue menu in Diana's room at HQ. · Most of the opening text in the subway… | — |
| In-game event | v0.7.6 - Aspect updates, misc enhancements This update brings a number of small balance and QoL improvements that have come out of playtesting, but the biggest changes are the updated skill sets for Hunt, Moon, and Vengeance, which have been improved to be a bit more dynamic and focused. For simplicity, only changes that impact the demo content are listed here. This update will most likely be the last major demo update prior to release.… | — |
| In-game event | v0.7.3 - GUI and party creation enhancements Enhancements · Added an option to change button selection mode for the mouse from mouseover to click. When in click mode, clicking on the selected (finger pointing) button will confirm it, and clicking a non-selected button will select it without confirming. · Portrait buttons are now clickable in the field or in the field and skill menus. In the skill menu, this will select the clicked charact… | — |
| In-game event | v0.7.2 - GUI enhancements and bug fixes We're getting pretty close to release! I don't have a date to announce just yet, but it shouldn't be too much longer now. In the mean time, I've updated the demo with the latest enhancements. Highlights include improvements to the combat GUI, some fixes to menu and movement responsiveness, and a less intense confirm sound effect. GUI Enhancements · Updated the menu confirm sound effect to be le… | — |
| In-game event | v0.6.4 - Quicksave, cursor repeat, target highlights and more This update adds a ton of interface and QoL improvements, as well as some mechanical tweaks and a handful of bug fixes. Quicksaves, cursor repeat for gamepads, improved status visuals and targeting visibility, enemy HP bars for Scouts, more information in certain menus, and improvements to mouse support and color assist mode are some of the highlights. QoL / Interface Enhancements · Added quick… | — |
| Community | Share your feedback from Next Fest! Next Fest is well underway. If you've already tried the demo or are planning to, thank you! If you've got feedback you'd like to share, please drop by the forum . There will be more updates as the game progresses towards release, and your feedback will help make it better. | — |
| Game update | v0.5.7 - Subway and dialogue updates Control Room B in the subway can now extend a second bridge to the east as a shortcut back to the recovery point. · Revised some NPC dialogue at HQ. · Adjusted some visuals in the subway for clarity. · Fixate now ticks down at the end of Skunj's turn instead of the target's. · Minor tweaks to subway text. | — |
| In-game event | v0.5.6 - Audio enhancements, misc fixes Audio · Updated all music tracks with better instrumentation and improved arrangements. · Replaced the footstep and bump sound effects with much better ones. · Sound effects now have more consistent volume with each other and with music. · Shop menu now plays the correct sound effect when attempting to buy an item without enough money. Gameplay · Fixed being unable to purchase an item that cost… | — |
| In-game event | v0.5.5 - Sparkles and misc fixes Gameplay · Skills such as Regrowth that grant an additional turn to the user have been changed to not consume the active turn. The primary difference is that status effects will no longer tick multiple times when using these skills. · Fixed Grit triggering incorrectly in some circumstances. · Fixed support skills triggering more frequently than intended, primarily Instinct. · War: Increased the… | — |
| In-game event | v0.5.4 - magic weapon changes, content improvements, skill fixes Gameplay / Content · Staves and wands now convert the Attack command to M. Attack, which deals medium-range energy damage. They still function as short-range physical weapons when used with weapon skills, as before. Stats on these weapons have been adjusted slightly. · Added a few more secrets and points of interest to the hospital maps. · Riposte will now trigger when targeted by a damaging at… | — |
| In-game event | v0.4.15 - UI and audio enhancements User Interface · Added a party quick view menu. This will display a one-page overview of party build information and status. This is bound to the X key or left stick by default, but if you have already set custom bindings, it may be unbound. It is also available from the new "Party" option in the field menu. · Negative stat comparisons or stats affected by weight in the character, shop, and equ… | — |
| Game update | v0.4.14 - Prologue skip and skill fix When starting a new game, you will be presented with a menu with three options: default or custom party, tutorials on or off, and play or skip prologue. If you choose to skip the prologue, you will begin the game at headquarters with immediate access to the first dungeon. You will start at level 2 with some Rm, but no other treasure from the subway. Tutorials can still be controlled from the op… | — |
| Game update | v0.4.13 - Misc enhancements and fixes You can now hold down a movement direction to continuously move in that direction. You can also turn or sidestep without interrupting your movement. This also works for the on-screen movement buttons. · Added a preview of key skills to aspect descriptions during character creation. · Condensed, revised, or removed some text events in the subway for better pacing. · Replaced the bronze glaive in… | — |
| Game update | v0.4.12 - Misc fixes Shield Wall now terminates correctly. · Random encounters now correctly reset when leaving and re-entering the dungeon. · Fixed minor misalignments on some enemy status indicators. · Fixed a tutorial-only event symbol in Hospital 1E being visible with tutorials disabled. · Fixed map icons for tutorial-only events being visible with tutorials disabled. · Fixed false wall map indicators not reset… | — |
| Game update | v0.4.11 - Fixed potential accept binding conflict This update fixes an issue where the accept button would close the active menu instead of confirming the current selection if accept was bound to the same key as the currently open menu (e.g. X is bound to both accept and the skill menu). Accept now has priority over menu hotkeys. This was already the case for the cancel button. Menus such as the map screen that have no selectable GUI controls… | — |
| Game update | v0.4.10 - Fix for subway lock This update fixes a lock that could occur when interacting with the optional switch at the end of the subway. Very sorry about that! | — |
| News | Demo available now! The free demo of Minerva Labyrinth is now available! In the demo, you'll be able to attain the fourth level of experience and explore three full dungeon levels: the prologue in the subway, plus the first two areas of the hospital. I hope you enjoy it, and I welcome any feedback you may have. Stay tuned for details on the full release! Your progress in the demo will carry over to the full game. | — |