Minerva Labyrinth
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
110 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
110 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Minerva Labyrinth OUT NOW! Minerva Labyrinth is out now, with a 10% launch discount for the first week! If you played the demo earlier this year, here are some of the improvements made over the past seven months: · New Aspects and support skills, plus revised Hunt, Moon, and Vengeance skill sets. · Revamped (now optional) prologue and greatly streamlined tutorial. · More events and secrets in the hospital, with a slightl… | — | |
| Game update | v0.7.10 - Resistance fix Fixed resisted energy attacks having no effect (introduced in v0.7.9). | — | |
| Game update | v0.5.7 - Subway and dialogue updates Control Room B in the subway can now extend a second bridge to the east as a shortcut back to the recovery point. · Revised some NPC dialogue at HQ. · Adjusted some visuals in the subway for clarity. · Fixate now ticks down at the end of Skunj's turn instead of the target's. · Minor tweaks to subway text. | — | |
| Game update | v0.4.14 - Prologue skip and skill fix When starting a new game, you will be presented with a menu with three options: default or custom party, tutorials on or off, and play or skip prologue. If you choose to skip the prologue, you will begin the game at headquarters with immediate access to the first dungeon. You will start at level 2 with some Rm, but no other treasure from the subway. Tutorials can still be controlled from the op… | — | |
| Game update | v0.4.13 - Misc enhancements and fixes You can now hold down a movement direction to continuously move in that direction. You can also turn or sidestep without interrupting your movement. This also works for the on-screen movement buttons. · Added a preview of key skills to aspect descriptions during character creation. · Condensed, revised, or removed some text events in the subway for better pacing. · Replaced the bronze glaive in… | — | |
| Game update | v0.4.12 - Misc fixes Shield Wall now terminates correctly. · Random encounters now correctly reset when leaving and re-entering the dungeon. · Fixed minor misalignments on some enemy status indicators. · Fixed a tutorial-only event symbol in Hospital 1E being visible with tutorials disabled. · Fixed map icons for tutorial-only events being visible with tutorials disabled. · Fixed false wall map indicators not reset… | — | |
| Game update | v0.4.11 - Fixed potential accept binding conflict This update fixes an issue where the accept button would close the active menu instead of confirming the current selection if accept was bound to the same key as the currently open menu (e.g. X is bound to both accept and the skill menu). Accept now has priority over menu hotkeys. This was already the case for the cancel button. Menus such as the map screen that have no selectable GUI controls… | — | |
| Game update | v0.4.10 - Fix for subway lock This update fixes a lock that could occur when interacting with the optional switch at the end of the subway. Very sorry about that! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.