Minerva Labyrinth
Playing now
1+1 vs. yesterday
100%of peak
All-time peak
17 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
17 Sep 2026
| Published | Title | Build |
|---|---|---|
| v1.0.8 - Quick-equip and misc fixes You can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first… | 23029290 | |
| v1.0.6 - Minor fixes Fixed an issue with analog input getting stuck in a repeating state for both menus and field movement. Some input edge cases may behave slightly differently than before. · For boss enemies only, the diminishing returns from hostile turn manipulation will no longer reset after each turn. This primarily impacts Cresting Wave. · Fixed Gliding Prow displaying the wrong Defense bonus (the correct va… | 21329701 | |
| OpenGL compatibility fix This update improves compatibility with some older display adapters under Windows, which could potentially experience video corruption in OpenGL mode. Since there is no change to the application code, this release will still appear as v1.0.3. | 20790815 | |
| Minerva Labyrinth OUT NOW!major Minerva Labyrinth is out now, with a 10% launch discount for the first week! If you played the demo earlier this year, here are some of the improvements made over the past seven months: · New Aspects and support skills, plus revised Hunt, Moon, and Vengeance skill sets. · Revamped (now optional) prologue and greatly streamlined tutorial. · More events and secrets in the hospital, with a slightl… | — | |
| v0.7.10 - Resistance fix Fixed resisted energy attacks having no effect (introduced in v0.7.9). | — | |
| v0.5.7 - Subway and dialogue updates Control Room B in the subway can now extend a second bridge to the east as a shortcut back to the recovery point. · Revised some NPC dialogue at HQ. · Adjusted some visuals in the subway for clarity. · Fixate now ticks down at the end of Skunj's turn instead of the target's. · Minor tweaks to subway text. | — | |
| v0.4.14 - Prologue skip and skill fix When starting a new game, you will be presented with a menu with three options: default or custom party, tutorials on or off, and play or skip prologue. If you choose to skip the prologue, you will begin the game at headquarters with immediate access to the first dungeon. You will start at level 2 with some Rm, but no other treasure from the subway. Tutorials can still be controlled from the op… | — | |
| v0.4.13 - Misc enhancements and fixes You can now hold down a movement direction to continuously move in that direction. You can also turn or sidestep without interrupting your movement. This also works for the on-screen movement buttons. · Added a preview of key skills to aspect descriptions during character creation. · Condensed, revised, or removed some text events in the subway for better pacing. · Replaced the bronze glaive in… | — | |
| v0.4.12 - Misc fixes Shield Wall now terminates correctly. · Random encounters now correctly reset when leaving and re-entering the dungeon. · Fixed minor misalignments on some enemy status indicators. · Fixed a tutorial-only event symbol in Hospital 1E being visible with tutorials disabled. · Fixed map icons for tutorial-only events being visible with tutorials disabled. · Fixed false wall map indicators not reset… | — | |
| v0.4.11 - Fixed potential accept binding conflict This update fixes an issue where the accept button would close the active menu instead of confirming the current selection if accept was bound to the same key as the currently open menu (e.g. X is bound to both accept and the skill menu). Accept now has priority over menu hotkeys. This was already the case for the cancel button. Menus such as the map screen that have no selectable GUI controls… | — | |
| v0.4.10 - Fix for subway lock This update fixes a lock that could occur when interacting with the optional switch at the end of the subway. Very sorry about that! | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Apr 2026 | Thu | 16:04 | v1.0.8 - Quick-equip and misc fixes | 23029290 | public | 2 | — |