In-game event

v1.0.4 - Balance tweaks, bug fixes

Minerva Labyrinth · published · build 20837390

General

  • Player characters in the front row now gain +5 Accuracy.

  • Wound is now the highest-priority status effect, meaning that control cures will always remove it first if present.

  • Slightly increased enemy crit defense.

  • Custom characters that start in the front row can now start with staves or wands, using the same selection priority as the back row.

  • Bows/broadswords now take priority over staves as starting weapons.

  • Character creation now warns if any characters have no weapon or armor proficiency.

  • Reorganized character creation warnings for readability.

Hunt

  • Increased damage for Leaf Step and Tear Shadows.

  • Snakebite, Leaf Step, and Tear Shadows are now affected by M. Power.

  • Slightly reduced MP cost for Snakebite and Tear Shadows.

Sun

  • Slightly reduced MP costs for Heavenly Forge, Purifying Touch, Soothing Breath, Soothing Touch, and Sunburst.

Vengeance

  • Reduced HP cost for Dispatch, Seal Evil, and Whirling Steel.

  • Reduced MP cost for Requital.

Bug Fixes

  • Fixed Stars' MPW buff not being removed when Photon is consumed.

  • Fixed keyboard name input not being editable if opened with a navigation key pressed.

  • Keyboard name input now correctly displays key glyphs for the confirm/cancel prompt instead of text.

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