The Good Dog: Chasing Shadows
Playing now
2+2 vs. yesterday
4.8%of peak
All-time peak
42May 2026
Playing now
2+2 vs. yesterday
All-time peak
42May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Early Access Patch 1.1.1 Hello again, everyone! After spending a week or so on the Test Branch, Patch 1.1.1 is finally ready for release! This patch brings a new Progression Pass, called Concrete Jungle , and it's available to you for no extra cost. The pass contains 50 levels of new cosmetic content, including the first wave of skins for ROV-R the robot dog and some new models for the squeaky toy. I think everyone wil… | — | |
| Game update | Early Access Patch 1.1.0 Early Access Patch 1.1.0 Hello again, everyone! The game’s 1.1.0 patch was looking like a big one, so I’ve decided to release it in two parts! This first half includes the new map I talked about in my previous update posts, as well as a number of other new additions. The map isn’t completely finished (some locations may look a little empty of decorative meshes or even buildings) but it’s 100% p… | 23748486 | |
| Game update | Early Access Patch 1.0.9 Features · Added Drone tool · Drone follows player around and has a permanent flashlight · Can be used to fight Wraiths more easily in solo matches · Drone collision is disabled for testing purposes · Added in-game bug/feedback report system using F7 key · Added in-game patch notes to main menu · Added current Build ID to menu headers for version checks Balancing · Wraith values tweaked to acco… | 23554790 | |
| Game update | Early Access Patch 1.0.9 - Beta Branch Hello again, everyone! Today's patch has been published to the public_beta branch. If you'd like to test out the new content, you can do so by right clicking the game in your Steam library, then Properties , then Game Versions & Betas , and then selecting the public_beta branch. After some testing, I will of course be releasing the patch on the main branch. Additionally, in the next week or so,… | 23554790 | |
| Game update | Early Access Patch 1.0.8 Hello everyone! Today's patch is a small one, and fixes some issues introduced in yesterday's patch. A larger patch will be releasing next week, so keep an eye out for that one. Thank you! Full Patch Notes · Fixed soft lock with new Fallen Dog objective · Fixed issue where Fallen Dog evidence can spawn in some unreachable locations · Fixed issue where turning speed wouldn't update after uncrouc… | 23386417 | |
| Game update | Early Access Patch 1.0.7 Hello everyone! After a week of visiting family, I am back to working on the game full-time. This patch contains mostly bug fixes, but I've thrown in something new that should be exciting and fun, too! Fallen Dog Patch 1.0.7 brings a new gameplay objective to Fetch, called Fallen Dog . Those of you who played the new tutorial level will find this objective familiar. Using a brand new scent type… | 23378574 | |
| Game update | Early Access Patch 1.0.6 Reworked the Wraith Entity type · Wraiths that remain in a flashlight's beam long enough will die · Six seconds of continuous light will kill it · Will heal at 1/10 of that speed when not in the light · Wraith will become stunned when hit by the flashlight's beam · Movement speed momentarily lowered when stunned · Brief cooldown after exiting light beam before next stun can take place · Shrieks… | — | |
| Game update | Early Access Patch 1.0.4 Improved consistency of objectives spawning correctly with higher player counts · Improved behavior of scent trails · Lifetime after exiting Scent Mode increased · Scent trail movement speed increased · Raised scent trail height to mitigate issue of spawning underground · Trails now spawn ahead of the dog's nose instead of at the root bone · Massively optimized Alpine's textures and meshes for… | 23161909 | |
| Game update | Early Access Patch 1.0.3 Tutorial level added · Covers the basics of the Fetch game mode · Toggle crouch and toggle sniff added · Increased controller look sensitivity · Fixed broken collision box on Shiba Inu · More small optimizations to all maps | — | |
| Game update | Early Access Patch 1.0.2 Fixed issues relating to fuses and towers · Fuses will more consistently respawn at the home base · Timer on the fuse dispenser's screen now displays properly · Fixed respawning and dog collar issues · Dropped dog collars can no longer be duplicated · Respawned dogs will spawn with proper meshes and skins · Respawned dogs can see their HUD and interact with items · Tweaked Entity behavior · Wra… | — | |
| Game update | Early Access Update 1.0.1 Fixed radio towers not acting properly · Fixed scent trails not spawning or moving · Scent trail on Alpine raised slightly to account for snow accumulation · Updated the How To Play screen and added to Main Menu and Lobby Menu · A full tutorial level is being worked on · Made the graphics settings menu actually do something again · Fixed collars not spawning on lobby dogs · Fixed some dog breed… | 23114108 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.