Hello again, everyone! We've got another small bug-fixing patch today.
The main fix included in this patch is a fix for the Fallen Dog evidence spawning system. Before, there was a rare chance that evidence wouldn't spawn correctly. To put it simply, I discovered that this was happening in very rare instances where there was technically space for an object to spawn, but there was part of a static mesh directly above the spawn point. This edge case wasn't accounted for in my original code, and because of it, the old spawning method for the evidence would fail repeatedly. This should now be completely fixed, and you should hopefully never be unable to find evidence again!
I've included a few other small fixes in this patch, which are all the most commonly mentioned ones from the in-game bug reporter. Keep using that feature to report issues! The full patch notes can be found below, as always.
The next patch will more than likely be the Entity Overhaul, which was voted on by members of my Discord server. Be sure to join us there so you can take part in future votes!
Fuse Dispenser
Greatly reduced time to spawn another fuse
Wraith
Slightly reduced time it takes to kill with a regular flashlight
Misc. Bugs / Changes
Fixed bug where Fallen Dog evidence occasionally wouldn't spawn
Fixed some items falling through the ground when dropped
Adjusted collision of smaller breeds to stop them from getting stuck on certain ledges
Fixed bug where some item collision boxes were visible