Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Good Dog: Chasing ShadowsNewsEarly Access Patch 1.1.1
Major update

Early Access Patch 1.1.1

The Good Dog: Chasing Shadows · published 20 Jul 2026, 15:58 UTC

All newsPlayers around this dateRead on Steam

Hello again, everyone! After spending a week or so on the Test Branch, Patch 1.1.1 is finally ready for release!

This patch brings a new Progression Pass, called Concrete Jungle, and it's available to you for no extra cost. The pass contains 50 levels of new cosmetic content, including the first wave of skins for ROV-R the robot dog and some new models for the squeaky toy. I think everyone will find something they like in this pass!

The new Endless Fetch game mode is based on the Fetch mode you've become used to over the past few months. When finishing an Expedition in Endless Fetch, however, you will continue on to another instead of returning to the lobby. Each subsequent Expedition will be harder than the last, and will require more resources and objectives to complete your Quota. From the lobby, you can choose to play Endless Fetch on a single map repeatedly, or have the game select a random map every time you move on to a new Expedition.

To help offset the increased difficulty, you can now collect an overflow of supplies during your Expedition. Any extra supplies collected during an Expedition will carry over to your next Expedition's Quota. How far do you think you can go?

This patch also comes with a lot of optimizations and fixes that will hopefully make the game run better and more consistently. A full list of fixes can be found below.

As always, thank you all for your support and feedback. Be on the lookup for more updates in the near future, including new objectives for the Fetch modes!

Full Patch Notes

Features

  • New free Progression Pass

    • Includes 50 tiers of new skins for dogs, dog beds, the squeaky toy, and ROV-R the Robot Dog

  • New dog breeds

    • Akita Inu

    • Poodle

    • Updated Dachshund model and animations

  • Endless Fetch mode added

    • Continue immediately into a new Fetch Expedition after completing the last

      • Can choose between repeating the same map or moving to a random map every Expedition from the Lobby menu

    • Each Expedition becomes gradually harder

    • Any supplies collected above the Quota carry over to the next Expedition's Quota

  • Updated City map

    • New music track: The City

    • Finished all POIs, added border buildings and more decorative meshes

    • More decorations coming soon

Fixes & Other Changes

  • Optimizations

    • Fixed texture quality toggle in Settings menu

    • Improved lighting visual quality, as well as lighting settings in Settings menu

  • City

    • Deleted a floating car body in the parking garage

    • Fixed issue where smaller dogs couldn't step up onto sidewalks

  • Misc. Bugs / Changes

    • Added "No Collar" option for all dogs

    • Reworked and improved consistency of scent trails reaching the correct location

    • Fixed bug that caused Home doors to lock in place

    • Fixed bug where Home door positions occasionally became desynced for client players

    • Fixed bug where Home alarms occasionally remained activated after doors finished moving

    • Fixed bug where flashlights would occasionally disappear for client players

    • Fixed ROV-R's "Go Home" feature (will drop held supplies at Collection Platform and return to player)

    • Fixed bug where dogs in midair would occasionally stretch or deform, especially smaller breeds

    • Fixed bug that caused the Alpine ambient music to stack each time it looped

More from The Good Dog: Chasing Shadows

Other announcements

All news
Game update17 Aug 2026Early Access Patch 1.1.4Hello again, everyone! We've got another small bug-fixing patch today. The main fix included in this patch is a fix for the Fallen Dog evidence spawning system. Before, there was a rare chance that evidence wouldn't spawn correctly. To put it simply, I discovered that this was happening in very rare instances where there was technically space for an object to spawn, but there was part of a stat…Game update15 Aug 2026Early Access Patch 1.1.3Hello again, everyone! Today's patch is a smaller one that comes with some much needed fixes and changes. The main focus of this patch was a rework of the tutorial level. This has been an ongoing change, and it was nearly ready in time for Patch 1.1.2, but I decided to push it off a bit so I could focus on finishing the supplies overhaul. In many ways, the new tutorial level is the same as it a…In-game event13 Aug 2026Early Access Patch 1.1.2Hello again, everyone! Early Access Patch 1.1.2 is finally here! This patch includes an overhaul to the interaction system and Fetch mode's supplies system. In the original Fetch mode, there were only five supply items to find, with each contributing one point to the quota. Now, you will be able to find over 50 unique items, with more coming in the future! When an item spawns, it will be given…