
Hello again, everyone! After spending a week or so on the Test Branch, Patch 1.1.1 is finally ready for release!
This patch brings a new Progression Pass, called Concrete Jungle, and it's available to you for no extra cost. The pass contains 50 levels of new cosmetic content, including the first wave of skins for ROV-R the robot dog and some new models for the squeaky toy. I think everyone will find something they like in this pass!
The new Endless Fetch game mode is based on the Fetch mode you've become used to over the past few months. When finishing an Expedition in Endless Fetch, however, you will continue on to another instead of returning to the lobby. Each subsequent Expedition will be harder than the last, and will require more resources and objectives to complete your Quota. From the lobby, you can choose to play Endless Fetch on a single map repeatedly, or have the game select a random map every time you move on to a new Expedition.
To help offset the increased difficulty, you can now collect an overflow of supplies during your Expedition. Any extra supplies collected during an Expedition will carry over to your next Expedition's Quota. How far do you think you can go?
This patch also comes with a lot of optimizations and fixes that will hopefully make the game run better and more consistently. A full list of fixes can be found below.
As always, thank you all for your support and feedback. Be on the lookup for more updates in the near future, including new objectives for the Fetch modes!
New free Progression Pass
Includes 50 tiers of new skins for dogs, dog beds, the squeaky toy, and ROV-R the Robot Dog
New dog breeds
Akita Inu
Poodle
Updated Dachshund model and animations
Endless Fetch mode added
Continue immediately into a new Fetch Expedition after completing the last
Can choose between repeating the same map or moving to a random map every Expedition from the Lobby menu
Each Expedition becomes gradually harder
Any supplies collected above the Quota carry over to the next Expedition's Quota
Updated City map
New music track: The City
Finished all POIs, added border buildings and more decorative meshes
More decorations coming soon
Optimizations
Fixed texture quality toggle in Settings menu
Improved lighting visual quality, as well as lighting settings in Settings menu
City
Deleted a floating car body in the parking garage
Fixed issue where smaller dogs couldn't step up onto sidewalks
Misc. Bugs / Changes
Added "No Collar" option for all dogs
Reworked and improved consistency of scent trails reaching the correct location
Fixed bug that caused Home doors to lock in place
Fixed bug where Home door positions occasionally became desynced for client players
Fixed bug where Home alarms occasionally remained activated after doors finished moving
Fixed bug where flashlights would occasionally disappear for client players
Fixed ROV-R's "Go Home" feature (will drop held supplies at Collection Platform and return to player)
Fixed bug where dogs in midair would occasionally stretch or deform, especially smaller breeds
Fixed bug that caused the Alpine ambient music to stack each time it looped